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What is User Interface (UI) Design?
User interface (UI) design is the process designers use to build interfaces in software or computerized devices, focusing on looks or style. Designers aim to create interfaces which users find easy to use and pleasurable. UI design refers to graphical user interfaces and other forms—e.g., voice-controlled interfaces.
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In general, what you really, really need to learn first, because everything else comes with practice is grid typography, hierarchy, readability and some basic esthetics. But you don't really need to be an artist and design is definitely not art. It's not art because you have a very limited, you know, kind of scope of what you can do and you can't be too creative because that's going to make it unusable.
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So a lot of those Dribbble shots are basically artworks and they're just not able to become a real product because they are done in a way to just kind of have like a flashy visual. So we need to understand that. But what I think is the most important thing is the grid and the layout. I often tell the junior designers what I think the UI design really is, because this whole design thing is really, really like created to feel difficult to people. Like, you know, we have those super genius UX designers talking about lengthy processes
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and as a junior, we get discouraged. We get like, Oh, I'm not going to learn that ever because I'm not a super genius like they are. But in reality, a lot of the design is basically moving rectangles around. So you take a rectangle and based on some research and some knowledge, you move it to a different position, change the color, change the size, and that's it. And it's all rectangles, even if you're moving ovals because the bounding boxes are rectangular as well.
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So if you learn how and why and where to move those rectangles to, you're set to go. And after two years at university, I had a very hands on experience because I could actually walk to a desk and see what people struggled with. And these were the same problems over and over, mostly great problems, some color problems and typography problems. And do you think that this font is good and I'm going to break it to you know, it's not.
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So rule one off one because there is basically just one rule of good UI design. You don't want your brain to be working too much because our brains love order. They, they really, really hate chaos and they love order because it's easier for them to process. So if something is well-organized visually, it's just faster to process. So that brain is just working a little bit less. And if something is harder to process and it takes longer visually
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to process, then the brain is tired and it's kind of disliking the thing already.
Graphical user interfaces (GUIs): Users interact with visual representations on digital control panels. A computer’s desktop is a GUI.
Voice-controlled interfaces(VUIs): Users interact with these through their voices. Most smart assistants, E.g., Siri on iPhone and Alexa on Amazon devices—are VUIs.
Gesture-based interfaces: Users engage with 3D design spaces through bodily motions—e.g., in virtual reality (VR) games.
To design UIs best, you should consider:
Users judge designs quickly and care about usability and likeability.
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There is something called esthetic usability effect, which means that if something looks good, it's not really perceived by people as being more usable, even if it's not. So those visuals are important and we really, really need to keep that in mind. A lot of the users have now become very tech savvy. A lot of the people, you know, using apps and using websites have been using them for 15 or 20 years now, and they are very skilled.
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So they understand the typical patterns. They know that checkout icons should be in the top right corner. They know how a good logging and registration works. So all things like that are kind of predetermined and there's pretty little innovation here. So you can do research to test the viability of the product. There isn't really much way to innovate and user interface. The visuals can be the differentiator. And of course we can use a design system like material design, but that would be
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a horrible world to live in because those apps would be all looking boring and soulless and people want that design. That's why people buy Apple products, among other things, because they look good and they are different than everything else, at least sometimes. So people buy with their eyes and we really need to remember that.
In this video, Michal Malewicz explains the aesthetic–usability effect and its relationship with UI design.
They don’t care about your design, but about getting their tasks done easily and with minimum effort.
Your design should therefore be “invisible”: Users shouldn’t focus on it but on completing tasks: e.g., ordering pizza on Domino’s Zero Click app.
So, understand your users’ contexts and task flows (which you can find from, e.g., customer journey maps), to fine-tune the best, most intuitive UIs that deliver seamless experiences.
UIs should also be enjoyable (or at least satisfying and frustration-free).
When your design predicts users’ needs, they can enjoy more personalized and immersive experiences. Delight them, and they’ll keep returning.
Where appropriate, elements of gamification can make your design more fun.
UIs should communicate brand values and reinforce users’ trust.
Good design is emotional design. Users associate good feelings with brands that speak to them at all levels and keep the magic of pleasurable, seamless experiences alive.
Airbnb’s simple, inviting layout lets users satisfy their travel needs quickly, easily and enjoyably.
Often confused with UX design, UI design is more concerned with the surface and overall feel of a design. UI design is a craft where you the designer build an essential part of the user experience. UX design covers the entire spectrum of the user experience. One analogy is to picture UX design as a car with UI design as the driving console.
“Interfaces get in the way. I don’t want to focus my energies on an interface. I want to focus on the job.”
It's important – I'll say this multiple times – that you *don't just think about individual screens*. You realize that you're working within an application and think about the *broader structure*. It's very easy to get focused on screen-by-screen design. However, that said, of course each screen also is really crucial. So, *screen design* is one of the important aspects that you have as a designer.
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So, there are lots of details. And for some of these, particularly if you've done a graphic design background, you might have knowledge of esthetics way beyond anything that I could do. And so, your ability to do this is almost certainly going to be better than mine. However, there are *fundamental principles* that can help, and this is true probably of every kind of layout and screen.
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So, the first is to ask yourself, *what's the user doing*? So, when they are looking at the screen in front of them, when they're looking at this control panel on the device, *what is it* that they're trying to do? Then think to yourself, what is the information? What are the comparisons? What's the order of things? So, if it's an information system, if it's something that's showing data, what do they want to see, what decisions do they want to make based on that data? If it's showing buttons to do stuff, what order do they want
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to be able to press those buttons in? What do they want to be able to *achieve*? And then the design basically flows out from that. If you think about that old adage *form follows function*, once you understand what the user's doing, then you can create the view of that, the visual form. It might be the controls on something, the physical form. But in a way which follows the function, the things the user wants to achieve.
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In order to do that for a screen, for the visual screen, you have a number of tools available to you. You can group things together. You can order them in different ways, decoration, adding lines, colors and things like that. Alignment and also white space. But you have a whole variety of tools. So, what you have is a series of *visual tools* in the sense of things that you can do visually, that help you to allow the user
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– who has some purpose in mind – to achieve that by matching what's available to the *kinds of things the user wants to do with it*.
Learn the basic principles of UI Design.
To deliver impressive GUIs, remember—users are humans, with needs such as comfort and a limit on their mental capacities. You should follow these guidelines:
Make buttons and other common elementsperform predictably (including responses such as pinch-to-zoom) so users can unconsciously use them everywhere. Form should follow function.
Keep interfaces simple (with only elements that help serve users’ purposes) and create an “invisible” feel.
Respect the user’s eye and attention regarding layout. Focus on hierarchy and readability:
Use proper alignment. Typically choose edge (over center) alignment.
Draw attention to key features with:
Color, brightness and contrast. Avoid including colors or buttons excessively.
Text via font sizes, bold type/weighting, italics, capitals and distance between letters. Users should pick up meanings just by scanning.
Minimize the number of actions required to perform tasks but focus on one chief function per page. Guide users by indicating preferred actions. Ease complex tasks by using progressive disclosure.
Put controls near objects that users want to control. For example, a button to submit a form should be near the form.
Keep users informed regarding system responses/actions with feedback.
Use appropriate UI design patterns to help guide users and reduce burdens (e.g., pre-fill forms). Beware of using dark patterns, which include hard-to-see prefilled opt-in/opt-out checkboxes and sneaking items into users’ carts.
Maintain brand consistency.
Always provide next steps which users can deduce naturally, whatever their context.
Tailor your UI design to the platform or device on which it’s used. E.g., the UI of mobile UX will be different from that of the desktop experience.
Because the best interface is no interface, you should offer users the most direct, accessible, comfortable control (and best experience) where they’ll forget they’re using your design. Therefore, keep asking yourself “Can I make things simpler?”.
The industry highly values UI designers, and their salary reflects this demand. Glassdoor states that the average salary for a UI designer in the US in 2023 is approximately $75,057 annually. However, experience, location, and the company can significantly affect salaries, ranging from $90,000 to $128,000 per year in the United States. For more detailed information about UI & UX designer salaries in your region, check this article: UI & UX Designer Salaries: How Much Can I Earn in 2023.
How to become a UI designer?
To become a UI designer, develop visual design skills in color theory, typography and layout. You must also be well-versed with interaction design and interface design best practices and heuristics. Michal Malewicz emphasizes the importance of visual skills in this video snippet, noting that good visuals are perceived as more usable.
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I want to tell you why those visual skills are important and why they're not really art-related. So, you don't need to be great at illustration, drawing and anything like that to have better visual skills. And the reason for visual skills and their importance is that right now the attention span of most humans is shorter than a goldfish, and the study done on that was done in the year 2000 or around the year 2000; so, it's been 20 years after that, so it's probably even lower right now. We might be on ... the attention span of an ant.
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So, it dropped from 12 seconds to just 8 seconds because we are *bombarded constantly* by stimuli from every direction, and also there is something called *aesthetic usability effect*, which means that if something looks good, it's naturally perceived by people as being more usable – even if it's not. So, if you're doing anything visual, other people are going to look at it, other people are going to see it, and they're going to evaluate it
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and pay it enough attention – or not enough attention – depending on how good the visuals are.
This is critical in a world with a diminishing human attention span. Create interface design projects, get feedback, and build a strong portfolio. Enhance your skills by enrolling in the Interaction Design Foundation (IxDF) courses offered in the UI Designer Learning Path.
What does a UI designer do?
A UI designer focuses on designing the user interface, which includes the layout, visuals, and interactive elements of an application or website. While most interfaces are graphical, UI designers may also work with:
Voice-controlled interfaces (VUIs): Users interact with these through their voices.
Gesture-based interfaces: Users engage with 3D design spaces through bodily motions.
UI designers ensure the interface is intuitive, easy to navigate, and aesthetically pleasing. Essential tasks include creating wireframes, mockups, prototypes and conducting user research.
As Frank Spillers highlights in his video, understanding the 'context of use' is crucial. It involves observing users in their environment and understanding their experiences and needs.
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So, you might as well go the extra mile and think about the *context of use*. Where's the user using it? What else is going on? What would be helpful to them? You know, and you gain these insights from user observations and research; going to those places and spaces, you know, being in that place – the airport, the hotel, where someone's trying to log in with their phone,
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and going through that experience or having them do it and you observe them; maybe talking to them and seeing what their experiences have been with your domain. If you're designing something for a hospital, go to the hospital, go to the waiting room. If you're designing something for a waiting room experience, I talked to a friend who was designing something for a waiting room experience, and they were trying to gamify so that you know where you are and you're not pushed, so it's almost like a leaderboard – you're next up with the doctor. I was thinking: I was like, in a waiting room; what's in a waiting room?
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Screaming kids, sick kids; you're sick maybe – maybe your arm's broken; sitting in a chair with other people, there's a social pressure in that situation. So, how could you lighten that up? You know – make it a little less tense. How can you make it a little bit more engaging, and therefore make it more pleasurable or more joyful to sort of wait for the doctor and know how long you have to wait? And that thinking is not impossible, but I had to go there in my mind;
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I'll go to where the user is in my mind if I'm brainstorming. But usually I don't do this by brainstorming; I do this by going to places and spaces and observing and bringing that back to my design process, and that is the most important thing.
For a comprehensive understanding of Mobile UX Design, consider this course by the Interaction Design Foundation.
How to learn UI design?
To learn UI design, you must understand the basics of design principles, accessibility, color theory, and typography. Become familiar with design software such as Sketch, Adobe XD, or Figma. Create wireframes, mockups, and interactive prototypes as practice. Seek feedback from peers and online communities, and analyze well-designed applications to understand good practices. Lastly, consider taking online courses from the Interaction Design Foundation in the UI Designer Learning Path to strengthen your skills and knowledge. Continuous practice and learning are essential for proficiency in UI design.
How to be good at UI design?
To excel in UI design, you must understand the users' needs, develop a keen eye for aesthetics, and learn design principles. Practice regularly, seek feedback, and stay updated on the latest trends and tools. Additionally, as Michal Malewicz suggests, simplify your color palettes. Use a background color, a foreground color, and an accent color, and avoid clashing combinations like red with saturated blue or green.
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If you're starting as a designer, you don't need a lot of colors, just as with fonts. If you're thinking, 'Okay, I have 60 million colors in that little picker, so let's try to use all of them!' that's not really the case. What you really need is a *background color*, a *foreground color* and an *accent color*. And there are some rules that you can then look up on your own later, like the *60-30-10 rule*, which is pretty useful. But, in general, what you need to really remember from this is that you need a *background color*, so in my case it's going to be white.
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Then you need a *text color*, which is going to be some sort of black or dark gray, and the *accent color for the important actions*. And one thing that you can actually tweak here is to have that darker color instead of being pure black, add a little bit of that accent color. So, in our case, the blue to it, so it's just going to look a little bit more connected to the blue and it's just going to look better together. So, that's just one way. And you need *three colors* really to pull off most designs.
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And you can start adding colors once you feel more comfortable with them. But when you're starting, really just the less colors the better because it's just much harder that way to screw it up. Two of the worst possible color combinations are mixing red with either very saturated blue or very saturated green. And if you look at it more closely depending on the type of screen that you have, you'll see that on the place where they kind of mix together,
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that little line becomes a little bit fuzzy. If you look at it a little bit longer, it starts to hurt your eyes in some cases on some screens because this contrast of those colors works really, really bad together. So, if you want to make a Christmas app, for example, there are better ways to do it, but *generally avoid those color combinations* and *always test your colors if they're clashing that way*. So, you can just place one on top of the other and see if that fuzzy line appears on them.
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And that's one way to actually test it – you know – *by eye*, just looking at it. If it looks good, then it looks good.
Test your colors by overlaying them and checking for a fuzzy line, using fewer colors, especially when starting, results in a more professional design. Most importantly, always design for accessibility. WHO estimates 2.2 billion people have some form of vision disability. Make sure your interfaces are easy to use for everyone, not just those with full vision. Enhance your skills further by enrolling in this UI Design Skills Masterclass.
What is UI/UX design?
UI/UX design involves two crucial elements: User Interface (UI) and User Experience (UX). UI encompasses all the elements a user interacts with, such as colors, typography, buttons, and icons. It focuses on the aesthetics and the overall look of a product. On the other hand, UX involves creating a holistic and pleasurable experience that meets the user's needs. It includes all aspects of the end user's interaction with the company, including its services and products. Ultimately, UI is about a product's appearance, while UX is about the overall product experience. Both elements are essential for designing successful solutions and experiences. Learn more about UI and UX design from this:
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Do you find the terms "user experience" and "user interface" confusing? "User experience" and "user interface" are related and sound similar, but they mean different things. Don Norman, the inventor of the term "user experience", said, "User experience encompasses all aspects of the end-user's interaction with the company, its services and its products." - They're all about optimizing for the people, try to use and understand what they're given so that they can understand it,
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so that they know what to do when something goes wrong, so they know how to actually accomplish their goals, so they feel good about it and the technology does not get in the way. - UX designers have to create an all-around pleasurable experience that meets the needs of the users. This holistic perspective is what makes it different from user interface or UI. - User experience design, or UX design, is everywhere, from how you interact with your smartphone to how your home is designed. Of course, not all experiences are well designed, and that's why UX design is
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such a rewarding and challenging field to be in. - The user interface encompasses all the visual elements the user sees, hears and interacts with, including colors, typography, buttons, icons, screen animations and more. These visual elements are key to support tasks and usability. UI is how a product looks and all its visual elements, which plays a significant role in UX, which is the overall product experience. - What you need to do to get good is to remember those couple of things:
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Always align your buttons well. Always create hierarchy by larger spacing between groups and reuse the basic forms and just a couple of colors initially because that's going to help you get better understanding of what is really important in that UI design. And then you can experiment and you can explore outside of those boundaries. Let's look at it this way – observe the car dashboard. What you see, the icons, layout, even the shape and location of the gear shift are all UI.
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The holistic experience of what you *feel* – "Is it easy to drive? Is it comfortable and intuitive to use? Is it easy to understand the information displayed?" – is the overall UX, and both are essential to design brilliant and successful solutions and experiences.
Does UI design require coding?
UI design does not necessarily require coding skills. A UI designer's primary focus is on the visual aspects of an application, such as color schemes, graphics, and typography. If you have some familiarity with coding languages such as HTML, CSS, and JavaScript, it can be helpful. It enables effective communication with developers and provides an understanding of the potential and limitations of the technology used.
Although it's not a requirement for a UI designer to be proficient in coding, possessing some coding skills can provide a competitive advantage in one's career. For a more in-depth discussion, see this article: Should Designers Learn to Code?.
Are graphic designers and UI designers the same?
Graphic designers and UI designers are not the same, but they do share similarities. Graphic design involves creating visual content for print, digital, and social media. It includes creating logos, brochures, posters, and more. UI design, on the other hand, focuses specifically on the elements of interfaces, such as apps or websites. UI designers may occasionally need to develop graphical elements such as logos and icons, however, their primary responsibility is to ensure that interfaces are usable and intuitive.
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A lot of the users have now become very tech-savvy. A lot of the people using apps and using websites have been using them for 15 or 20 years now. And they are pretty skilled, so they understand the typical patterns. They know that a checkout icon should be in the top-right corner. They know how a good login and registration works; so, all things like that
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are kind of predetermined and there's pretty little innovation here. So, you can do research to test the viability of the product. But in a couple of really, really like pattern cases there isn't really much way to innovate and user interface – the *visuals can be the differentiator*, and of course, we can use a design system like Material Design, but that would be a horrible world to live in because those apps would be all looking boring and soulless.
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And people want that design – that's why people buy Apple products among other things, because they look good and they are different than everything else, at least sometimes. So, *people buy with their eyes* and we really need to remember that. And also, there is something called *aesthetic usability effect*, which means that if something looks good, it's naturally perceived by people as being more usable even if it's not. So, those visuals are important and we really, really need to keep that in mind.
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Okay, so let's get to the actual UI after that lengthy intro. Let's start with *visualizing* because we need to visualize what we're going to make and of course, if we don't have a lot of experience, we need to kind of use what we have. So, the *less experience we have, the harder it is to visualize* the things that we want to design. And I have a very good example of how it often ends up and how it actually discourages people that comes from 'The Simpsons'.
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So, you see an image in your head and you try to recreate it and you end up with something like this and you say to yourself, 'Why doesn't mine look like that?' And this is because we often think that it's really easy to just recreate something that we have in our head without the foundational elements that are making up a good design, and we think that those Dribbble shots – you know – with like semi-transparent buttons are what is good design, so we kind of skip the whole grid, skip the typography,
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just add a nice gradient and we think that's going to be fine. Well, it's not the case. So, what is UI design? In general, what you really, really need to learn first, because everything else comes with practice, is *grid typography*, *hierarchy*, *readability* and *some basic aesthetics*, but you don't really need to be an artist, and design is definitely not art. It's not art because you have a very limited kind of scope of what you can do,
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and you can't be "too creative" because that's going to make it unusable. So, a lot of those Dribbble shots are basically artworks and they're just not able to become a real product because they are done in a way to just kind of have like a flashy visual. So, we need to understand that, but what I think is the most important thing is *the grid and the layout*. But I often tell the junior designers what I think a UI design really is because this whole design thing is really like created to feel difficult to people.
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Like, you know, we have those super genius UX designers talking about lengthy processes, and as a junior we get discouraged – we get like, 'Oh, I'm not going to learn that ever because I'm not a super genius like they are.' But in reality, a lot of the design is basically moving rectangles around. So, you take a rectangle and based on some research and some knowledge you move it to a different position, change the color, change the size and that's it.
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And it's all rectangles, even if you're moving ovals because the bounding boxes are rectangular as well. So, if you learn *how and why and where to move those rectangles to*, you're set to go.
As mentioned in the video, UI design involves visualizing, grid typography, hierarchy, readability, and some basic aesthetics. While both graphic and UI designers work with visual elements, UI design requires a more specialized skill set focused on creating user-friendly digital interfaces. UI designers may also work with non-graphical interfaces such as voice-controlled interfaces (VUIs) and gesture-based interfaces.
Is UI design a good career?
Yes, UI design is an excellent career choice for individuals interested in the intersection of creativity, technology, and user experience. The demand for UI designers has surged with the proliferation of digital products, apps, and websites. However, it is a competitive field that necessitates continuous skill development and staying updated with the latest trends and tools. UI designers play a crucial role in shaping the user's interaction with a digital product, impacting its success and usability.
They work in various industries, including tech companies, design agencies, and freelancing. Overall, UI design is a rewarding and fulfilling career for those dedicated to enhancing user experiences and creating visually appealing interfaces.
What is Material UI?
Material UI is a popular open-source component library that helps designers and developers implement Google’s Material Design. It includes powerful predefined components and functionalities that are useful, culturally appropriate, safety compliant, and pleasant, ultimately addressing user needs and goals and fostering a deeper connection between the user and the app.
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In this five-step process to designing for mobile, I want to point out some of the aspects or steps that are so critical and tell you why they're so critical and explain a little bit about how they work. The first step, *assess*, is requirements, your internal priorities,
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your business objectives. And so – that's for step one – the last step, step five, should be familiar as well, it's *sketch*. So, we'll also add sketch, review, refine and have that sort of iteration. But it's what happens in steps two, three and four that are really, really critical and make the difference in a mobile UX design that outperforms and differentiates and creates a very, very deep bond with users and in a way that what we call *user adoption*.
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So, step two, *understand* user needs, and that means understand their context of use, problems they're trying to solve, their tasks, their goals, all the things that make up personas, and then make up journey maps. Once you do that very crucial user research step, it's step three where you *define* your value proposition and your emotional value. So, emotional value is what users get from the app so that you essentially support their tasks,
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you support their goals, you support a social aspect of their experience. You help them by giving them features and functionality that they find useful. Maybe you surprise them pleasantly, delight them. Understand their cultural needs. Understand their safety needs. Whatever it might be, you define that value proposition,
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but also emotional value, that chance to connect with a user in such a way that they feel at home with your app or mobile content. So, that's step three. Step four is where you take what you've learned from user needs and from defining your value proposition and your emotional value, and you then *create a UX strategy* that's like a blueprint for when you get to sketching in the next step.
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So, a differentiated UX strategy is something that makes your app special and connects with your users in a special way. You can't just generate this internally. A lot of product folks have pressure in their jobs, product managers, to differentiate, and they typically rely on market research, focus groups, surveys, that kind of thing. That's market research. And so, what we're talking about is if you get into the behavior of your users,
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if you really dig into their contextual experience and what surrounds it and what they do as they go through their day and their lives and how they live it – if you get into that, then you can understand their needs, define their value proposition and their emotional value in a way that helps you differentiate. So, it might be how you approach the design, what features you drop
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or that you add. In other words, the priorities and the good decision-making is what all of UX is about. It's about good design decision-making, And this five-step process is based on a very powerful and proven approach that I've taken in my work over the years, and this is basically the way to do it.
Material UI aligns with the principles discussed in the video, emphasizing the importance of understanding user needs, defining value propositions, and creating a differentiated UX strategy that provides users with functional and emotional value.
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Have you ever found yourself spotting shapes in the clouds? That is because people are hard-wired to recognize patterns, even when there are none. It’s the same reason that we often think we know where to click when first experiencing a website—and get frustrated if things aren’t where we think they should be. Choosing the right user interface design pattern is crucial to taking advantage of this natural pattern-spotting, and this course will teach you how to do just that.
User interface design patterns are the means by which structure and order can gel together to make powerful user experiences. Structure and order are also a user’s best friends, and along with the fact that old habits die hard (especially on the web), it is essential that designers consider user interfaces very carefully before they set the final design in stone. Products should consist of such good interactions that users don’t even notice how they got from point A to point B. Failing to do so can lead to user interfaces that are difficult or confusing to navigate, requiring the user to spend an unreasonable amount of time decoding the display—and just a few seconds too many can be “unreasonable”—rather than fulfilling their original aims and objectives.
While the focus is on the practical application of user interface design patterns, by the end of the course you will also be familiar with current terminology used in the design of user interfaces, and many of the key concepts under discussion. This should help put you ahead of the pack and furnish you with the knowledge necessary to advance beyond your competitors.
So, if you are struggling to decide which user interface design pattern is best, and how you can achieve maximum usability through implementing it, then step no further. This course will equip you with the knowledge necessary to select the most appropriate display methods and solve common design problems affecting existing user interfaces.
All open-source articles on User Interface (UI) Design
We believe in Open Access and the democratization of knowledge. Unfortunately, world-class educational materials such as this page are normally hidden behind paywalls or in expensive textbooks.