Author: Mary C. Whitton
Publications
Co-authors
Productive Colleagues
- Benjamin Lok
- Henry Fuchs
- Dinesh Manocha
- 26
- 36
- 57
Publications
II, Russell M. Taylor, Jerald, Jason, VanderKnyff, Chris, Wendt, Jeremy D., Borland, David, Marshburn, David, Sherman, William R., Whitton, Mary C. (2010): Lessons about Virtual Environment Software Systems from 20 Years of VE Building. In Presence: Teleoperators and Virtual Environments, 19 (2) pp. 162-178. https://dx.doi.org/10.1162/pres.19.2.162
Burns, Eric, Razzaque, Sharif, Whitton, Mary C., Jr., Frederick P. Brooks (2007): MACBETH: Management of Avatar Conflict by Employment of a Technique Hybrid. In IJVR, 6 (2) pp. 11-20. https://www.ijvr.org/issues/issue2-2007/2.pdf
Burns, Eric, Razzaque, Sharif, Panter, Abigail, Whitton, Mary C., McCallus, Matthew R., Jr., Frederick P. Brooks (2006): The Hand Is More Easily Fooled than the Eye: Users Are More Sensitive to Visual Interpenet. In Presence: Teleoperators and Virtual Environments, 15 (1) pp. 1-15. https://dx.doi.org/10.1162/pres.2006.15.1.1
Hudson, Thomas C., Helser, Aron T., Sonnenwald, Diane H., Whitton, Mary C. (2004): Managing Collaboration in the nanoManipulator. In Presence: Teleoperators and Virtual Environments, 13 (2) pp. 193-210.
Sonnenwald, Diane H., Whitton, Mary C., Maglaughlin, Kelly L. (2003): Scientific collaboratories: evaluating their potential. In Interactions, 10 (4) pp. 9-10.
Sonnenwald, Diane H., Whitton, Mary C., Maglaughlin, Kelly L. (2003): Evaluating a scientific collaboratory: Results of a controlled experiment. In ACM Transactions on Computer-Human Interaction, 10 (2) pp. 150-176. https://dl.acm.org/doi/10.1145/772047.772051
Lok, Benjamin, Naik, Samir, Whitton, Mary C., Jr., Frederick P. Brooks (2003): Effects of Handling Real Objects and Self-Avatar Fidelity on Cognitive Task Performance an. In Presence: Teleoperators and Virtual Environments, 12 (6) pp. 615-628.
Whitton, Mary C. (2003): Making virtual environments compelling. In Communications of the ACM, 46 (7) pp. 40-47. https://dl.acm.org/doi/10.1145/792704.792728
Whitton, Mary C. (eds.) Proceedings of the 20th annual conference on Computer graphics and interactive techniques , 1993, .
Kohli, Luv, Whitton, Mary C. (2005): The haptic hand: providing user interface feedback with the non-dominant hand in virtual e. In: Graphics Interface 2005 May 9-11, 2005, Victoria, British Columbia, Canada. pp. 1-8. https://portal.acm.org/citation.cfm?id=1089508.1089510
Garrett, William F., Fuchs, Henry, Whitton, Mary C., State, Andrei (1996): Real-Time Incremental Visualization of Dynamic Ultrasound Volumes Using Parallel BSP Trees. In: IEEE Visualization 1996 , 1996, . pp. 235-240.
Hudson, Thomas C., Helser, Aron T., Sonnenwald, Diane H., Whitton, Mary C. (2003): Managing Collaboration in the nanoManipulator. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 180-. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820180abs.htm
Lok, Benjamin, Naik, Samir, Whitton, Mary C., Jr., Frederick P. Brooks (2003): Effects of Handling Real Objects and Avatar Fidelity On Cognitive Task Performance in Virt. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 125-132. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820125abs.htm
Meehan, Michael, Razzaque, Sharif, Whitton, Mary C., Jr., Frederick P. Brooks (2003): Effect of Latency on Presence in Stressful Virtual Environments. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 141-148. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820141abs.htm
Peck, Tabitha C., Whitton, Mary C., Fuchs, Henry (2008): Evaluation of Reorientation Techniques for Walking in Large Virtual Environments. In: IEEE Virtual Reality Conference 2008 VR 2008 8-12 March, 2008, Reno, Nevada, USA. pp. 121-127. https://dx.doi.org/10.1109/VR.2008.4480761
Glencross, Mashhuda, Jay, Caroline, Feasel, Jeff, Kohli, Luv, Whitton, Mary C., Hubbold, Roger J. (2007): Effective Cooperative Haptic Interaction over the Internet. In: Sherman, William R., Lin, Ming C., Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 115-122. https://doi.ieeecomputersociety.org/10.1109/VR.2007.352471
Burns, Eric, Razzaque, Sharif, Whitton, Mary C., Jr., Frederick P. Brooks (2007): MACBETH: The avatar which I see before me and its movement toward my hand. In: Sherman, William R., Lin, Ming C., Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 295-296. https://doi.ieeecomputersociety.org/10.1109/VR.2007.352509
Jerald, Jason, Whitton, Mary C. (2009): Relating Scene-Motion Thresholds to Latency Thresholds for Head-Mounted Displays. In: IEEE Virtual Reality Conference 2009 VR 2009 14-18 March, 2009, Lafayette, Louisiana, USA. pp. 211-218. https://dx.doi.org/10.1109/VR.2009.4811025
Wendt, Jeremy D., Whitton, Mary C., Jr., Frederick P. Brooks (2010): GUD WIP: Gait-Understanding-Driven Walking-In-Place. In: Lok, Benjamin, Klinker, Gudrun, Nakatsu, Ryohei (eds.) IEEE Virtual Reality Conference, VR 2010 March 20-24, 2010, Waltham, Massachusetts, USA. pp. 51-58. https://dx.doi.org/10.1109/VR.2010.5444812
Peck, Tabitha C., Fuchs, Henry, Whitton, Mary C. (2010): Improved Redirection with Distractors: A large-scale-real-walking locomotion interface and. In: Lok, Benjamin, Klinker, Gudrun, Nakatsu, Ryohei (eds.) IEEE Virtual Reality Conference, VR 2010 March 20-24, 2010, Waltham, Massachusetts, USA. pp. 35-38. https://dx.doi.org/10.1109/VR.2010.5444816
Aliaga, Daniel G., Cohen, Jonathan D., Wilson, Andrew, Baker, Eric, Zhang, Hansong, Erikson, Carl, III, Kenneth E. Hoff, Hudson, Thomas C., Stürzlinger, Wolfgang, Bastos, Rui, Whitton, Mary C., Jr., Frederick P. Brooks, Manocha, Dinesh (1999): MMR: an interactive massive model rendering system using geometric and image-based acceler. In: SI3D 1999 , 1999, . pp. 199-206. https://doi.acm.org/10.1145/300523.300554
Lok, Benjamin, Naik, Samir, Whitton, Mary C., Jr., Frederick P. Brooks (2003): Incorporating dynamic real objects into immersive virtual environments. In: SI3D 2003 , 2003, . pp. 31-40. https://doi.acm.org/10.1145/641480.641490