SI3D 2003
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- Year
- 2003
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- I3D - Symposium on Interactive 3D Graphics and Games
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Description
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Articles
Govindaraju, Naga K., Sud, Avneesh, Yoon, Sung-Eui, Manocha, Dinesh (2003): Interactive visibility culling in complex environments using occlusion-switches. In: SI3D 2003 , 2003, . pp. 103-112. https://doi.acm.org/10.1145/641480.641501
Shao, Wei, Ng-Thow-Hing, Victor (2003): A general joint component framework for realistic articulation in human characters. In: SI3D 2003 , 2003, . pp. 11-18. https://doi.acm.org/10.1145/641480.641486
Williams, Nathaniel, Luebke, David P., Cohen, Jonathan D., Kelley, Michael, Schubert, Brenden (2003): Perceptually guided simplification of lit, textured meshes. In: SI3D 2003 , 2003, . pp. 113-121. https://doi.acm.org/10.1145/641480.641503
Kho, Youngihn, Garland, Michael (2003): User-guided simplification. In: SI3D 2003 , 2003, . pp. 123-126. https://doi.acm.org/10.1145/641480.641504
Pojar, Erik, Schmalstieg, Dieter (2003): User-controlled creation of multiresolution meshes. In: SI3D 2003 , 2003, . pp. 127-130. https://doi.acm.org/10.1145/641480.641505
Chhugani, Jatin, Kumar, Subodh (2003): Budget sampling of parametric surface patches. In: SI3D 2003 , 2003, . pp. 131-138. https://doi.acm.org/10.1145/641480.641506
Igarashi, Takeo, Hughes, John F. (2003): Smooth meshes for sketch-based freeform modeling. In: SI3D 2003 , 2003, . pp. 139-142. https://doi.acm.org/10.1145/641480.641507
Woolley, Cliff, Luebke, David P., Watson, Benjamin, Dayal, Abhinav (2003): Interruptible rendering. In: SI3D 2003 , 2003, . pp. 143-151. https://doi.acm.org/10.1145/641480.641509
Wu, Yin, Bhatia, Vishal, Lauer, Hugh C., Seiler, Larry (2003): Shear-image order ray casting volume rendering. In: SI3D 2003 , 2003, . pp. 152-162. https://doi.acm.org/10.1145/641480.641510
Aliaga, Daniel G., Yanovsky, Dimah, Funkhouser, Thomas A., Carlbom, Ingrid (2003): Interactive image-based rendering using feature globalization. In: SI3D 2003 , 2003, . pp. 163-170. https://doi.acm.org/10.1145/641480.641511
Ismert, Ryan M., Bala, Kavita, Greenberg, Donald P. (2003): Detail synthesis for image-based texturing. In: SI3D 2003 , 2003, . pp. 171-175. https://doi.acm.org/10.1145/641480.641512
Guha, Sudipto, Krishnan, Shankar, Munagala, Kamesh, Venkatasubramanian, Suresh (2003): Application of the two-sided depth test to CSG rendering. In: SI3D 2003 , 2003, . pp. 177-180. https://doi.acm.org/10.1145/641480.641513
Gleicher, Michael, Shin, Hyun Joon, Kovar, Lucas, Jepsen, Andrew (2003): Snap-together motion: assembling run-time animations. In: SI3D 2003 , 2003, . pp. 181-188. https://doi.acm.org/10.1145/641480.641515
Pierce, Jeffrey S., Pausch, Randy F. (2003): Specifying interaction surfaces using interaction maps. In: SI3D 2003 , 2003, . pp. 189-192. https://doi.acm.org/10.1145/641480.641516
Seo, Hyewon, Magnenat-Thalmann, Nadia (2003): An automatic modeling of human bodies from sizing parameters. In: SI3D 2003 , 2003, . pp. 19-26. https://doi.acm.org/10.1145/641480.641487
Plumlee, Matthew, Ware, Colin (2003): An evaluation of methods for linking 3D views. In: SI3D 2003 , 2003, . pp. 193-201. https://doi.acm.org/10.1145/641480.641517
Pearce, Celia, Nideffer, Robert, Stern, Eddo, Schleiner, Anne-Marie, Condon, Brody (2003): Game art. In: SI3D 2003 , 2003, . pp. 213-214. https://doi.acm.org/10.1145/641480.641520
Zyda, Michael, Gehorsam, Robert, Rosedale, Philip, Mine, Mark R., Goslin, Mike, Herz, J. C. (2003): Does the metaverse start now?. In: SI3D 2003 , 2003, . pp. 215-218. https://doi.acm.org/10.1145/641480.641521
Zyda, Michael, Mayberry, Alex, Wardynski, Casey, Shilling, Russell, Davis, Margaret J. (2003): The MOVES institute's America's army operations game. In: SI3D 2003 , 2003, . pp. 219-220. https://doi.acm.org/10.1145/641480.641523
Jacobson, Jeffrey (2003): Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC clus. In: SI3D 2003 , 2003, . pp. 221-222. https://doi.acm.org/10.1145/641480.641524
Brown, Sheldon (2003): Smoke and mirrors. In: SI3D 2003 , 2003, . pp. 223-224. https://doi.acm.org/10.1145/641480.641525
Piekarski, Wayne, Thomas, Bruce H. (2003): Augmented reality user interfaces and techniques for outdoor modelling. In: SI3D 2003 , 2003, . pp. 225-226. https://doi.acm.org/10.1145/641480.641526
Mohr, Alex, Tokheim, Luke, Gleicher, Michael (2003): Direct manipulation of interactive character skins. In: SI3D 2003 , 2003, . pp. 27-30. https://doi.acm.org/10.1145/641480.641488
Lok, Benjamin, Naik, Samir, Whitton, Mary C., Jr., Frederick P. Brooks (2003): Incorporating dynamic real objects into immersive virtual environments. In: SI3D 2003 , 2003, . pp. 31-40. https://doi.acm.org/10.1145/641480.641490
Salomon, Brian, Garber, Maxim, Lin, Ming C., Manocha, Dinesh (2003): Interactive navigation in complex environments using path planning. In: SI3D 2003 , 2003, . pp. 41-50. https://doi.acm.org/10.1145/641480.641491
Steed, Anthony, Spante, Maria, Heldal, Ilona, Axelsson, Ann-Sofie, Schroeder, Ralph (2003): Strangers and friends in caves: an exploratory study of collaboration in networked IPT sys. In: SI3D 2003 , 2003, . pp. 51-54. https://doi.acm.org/10.1145/641480.641492
Niederauer, Christopher, Houston, Mike, Agrawala, Maneesh, Humphreys, Greg (2003): Non-invasive interactive visualization of dynamic architectural environments. In: SI3D 2003 , 2003, . pp. 55-58. https://doi.acm.org/10.1145/641480.641493
Vlasic, Daniel, Pfister, Hanspeter, Molinov, Sergey, Grzeszczuk, Radek, Matusik, Wojciech (2003): Opacity light fields: interactive rendering of surface light fields with view-dependent op. In: SI3D 2003 , 2003, . pp. 75-82. https://doi.acm.org/10.1145/641480.641496
Walker, Sean P., Jr., John Kenneth Salisbury (2003): Large haptic topographic maps: marsview and the proxy graph algorithm. In: SI3D 2003 , 2003, . pp. 83-92. https://doi.acm.org/10.1145/641480.641499
Thorpe, Jack (2003): Witness to a natural convergence: distributed simulation, persistent worlds, interactive g. In: SI3D 2003 , 2003, . pp. 9. https://doi.acm.org/10.1145/641480.641484
Lindstrom, Peter (2003): Out-of-core construction and visualization of multiresolution surfaces. In: SI3D 2003 , 2003, . pp. 93-102. https://doi.acm.org/10.1145/641480.641500