Visual Representation

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What is Visual Representation?

Visual Representation refers to the principles by which markings on a surface are made and interpreted. Designers use representations like typography and illustrations to communicate information, emotions and concepts. Color, imagery, typography and layout are crucial in this communication.

Alan Blackwell, cognition scientist and professor, gives a brief introduction to visual representation:

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    This is an ideal place to explain it. This is the house that belonged to Jim Ede, who is the first curator of modern art at the Tate Gallery in London. His house here in Cambridge. He used his personal collection to explain to Cambridge students about theories of art and painting. So on his walls, we have examples like this painting by Christopher Wood of a snowy scene in Paris. So you chose this painting, but why did you choose it? Why didn't you choose a photo which seemed to be a better representation?

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    Sure. So there are other ways I could use technology to give us an impression of where we are. So I could use Google Earth to look at Paris, for example. Or I could come right here on Google Maps and we could say, Here we are at this house. Seems to be more accurate. Well, yes, but a map is one kind of an image of a place, and it doesn't really give you an idea of what it's like to be here.

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    So to some extent, he's giving you a picture of what it's like to be here. If you look at this, though, the perspective is extremely unusual. It is. It looks almost childish, in fact. But there are no real rules about perspective. Perspective as any system by which you take a two dimensional surface and use it to represent a three dimensional scene. So the camera picture that I took of you just before, that's camera lens perspective and particular distinct way. Those artists, Leonardo Da Vinci and so on, they had their own schemes.

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    At most periods in history, there have been different kinds of perspective. Willis was completely self-taught, and he invented his own perspective, invented it in much the same way that children do to show the things that are important and the things that interest them. In fact, this is directly relevant to something like the scene that we see on the screen of our computer. When you see the Microsoft Windows screen or the Macintosh or the Xerox star, what they do as this system does this this painting does their representations of the important things.

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    Some of them are memories. Some of them are ideas. And they're arranged on the screen. This shows you the things that are important. They're a kind of perspective, but not a pictorial perspective. So we need to be aware of those options, the ways that we can arrange the graphical elements and our two dimensional seem to carry different meanings. This sculpture is also a representation, perhaps as a clue. I could tell you. It's name is Bird Swallowing Fsh.

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    So this is a sculpture of a bird swallowing a fish. Although even that is a little hard to see. For many years, I wasn't clear which part was the bird in which was the fish. But there's a clue. Here. Here we have the bird's foot. In fact, it doesn't resemble the foot of any bird. But I can see it's a bird's foot. Precisely. It's a symbol of a bird's foot. It's completely generic. And this is telling us this shape is saying this is. This is a bird.

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    But, of course, there's a lot of other interesting symbolism here. For example, why is the fish... The fish actually doesn't look very much like a fish... And it comes from above. Well, yeah, that's right. This shape is like the shape of a torpedo or a hand grenade. He was working around the time of the First World War. So the fact that we have a very violent scene in which fish is looking like a hand grenade is meaningful. So visual representation is actually all about symbolism.

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    You could say. Absolutely. Sometimes it's done well and sometimes it's done badly. So as an example, once for a project that I was involved with, they wanted Icon to represent the button. You should click to change what you're working on. And what they did was, in English, the word “change” means modifying something, but it's also a pile of coins like this.

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    The icon they used on the button was a pile of coins to indicate this is the button you should use to change your work. Quite confusing. So if you don't speak English, of course that picture is not meaningful at all. So symbols are about correspondence. This is a correspondence to the foot of a bird. This is a correspondence to war and visual puns, correspondences. We can use all of these things when we design visual representations for technology. Some are good and some are bad.

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    It depends on what the people who are going to be seeing are displays understand. This preparatory sketch of the bird swallowing the fish. In fact, it is a representation of a very distinctive incident in Henri Gaudier-Brzeska´s life. He was sitting by the Serpentine Lake in Hyde Park in London, and he saw the actual event. He saw a bird swallowing a live fish. And the drama of that event was captured in a very small number of pencil lines in this sketch.

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    The water system movement that he was part of their main priority was to capture expressive movement in art. So with only a few lines, you can see precisely what it was. The dynamic that he has captured in sculpture. So this is one of the other real values of visual representation is that there were many things going on that day in Hyde Park. There were there was grass, there was sky, There was other people sitting around.

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    There were probably waves. There's many other things in his sculpture. There's the texture of the bronze and so on. But when we make a visual representation, it's possible to abstract away all of those things and convey simply the essentials. And this means that visual representations can be a tool for conceptualization, for analysis, and for making plans about what we intend to do. So those things also are true of technology that we use visual representations to remove the complexity of scenes

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    that we would see in a photograph or a visual representation.

We can see visual representation throughout human history, from cave drawings to data visualization:

  • Art uses visual representation to express emotions and abstract ideas.

  • Financial forecasting graphs condense data and research into a more straightforward format.

  • Icons on user interfaces (UI) represent different actions users can take.

  • The color of a notification indicates its nature and meaning.

A painting of an abstract night sky over a village, with a tree in the foreground.

Van Gogh's "The Starry Night" uses visuals to evoke deep emotions, representing an abstract, dreamy night sky. It exemplifies how art can communicate complex feelings and ideas.

© Public domain

Table of contents

Importance of Visual Representation in Design

Designers use visual representation for internal and external use throughout the design process. For example:

  • Storyboards are illustrations that outline users’ actions and where they perform them.

  • Sitemaps are diagrams that show the hierarchy and navigation structure of a website.

  • Wireframes are sketches that bring together elements of a user interface's structure.

  • Usability reports use graphs and charts to communicate data gathered from usability testing.

  • User interfaces visually represent information contained in applications and computerized devices.

A sample usability report that shows a few statistics, a bell curve and a donut chart.

This usability report is straightforward to understand. Yet, the data behind the visualizations could come from thousands of answered surveys.

© Interaction Design Foundation, CC BY-SA 4.0

Visual representation simplifies complex ideas and data and makes them easy to understand. Without these visual aids, designers would struggle to communicate their ideas, findings and products. For example, it would be easier to create a mockup of an e-commerce website interface than to describe it with words.

A side-by-side comparison of a simple mockup, and a very verbose description of the same mockup. A developer understands the simple one, and is confused by the verbose one.

Visual representation simplifies the communication of designs. Without mockups, it would be difficult for developers to reproduce designs using words alone.

© Interaction Design Foundation, CC BY-SA 4.0

Types of Visual Representation

Below are some of the most common forms of visual representation designers use.

Text and Typography

Text represents language and ideas through written characters and symbols. Readers visually perceive and interpret these characters. Typography turns text into a visual form, influencing its perception and interpretation.

We have developed the conventions of typography over centuries, for example, in documents, newspapers and magazines. These conventions include:

  • Text arranged on a grid brings clarity and structure. Gridded text makes complex information easier to navigate and understand. Tables, columns and other formats help organize content logically and enhance readability.

  • Contrasting text sizes create a visual hierarchy and draw attention to critical areas. For example, headings use larger text while body copy uses smaller text. This contrast helps readers distinguish between primary and secondary information.

  • Adequate spacing and paragraphing improve the readability and appearance of the text. These conventions prevent the content from appearing cluttered. Spacing and paragraphing make it easier for the eye to follow and for the brain to process the information.

  • Balanced image-to-text ratios create engaging layouts. Images break the monotony of text, provide visual relief and illustrate or emphasize points made in the text. A well-planned ratio ensures neither text nor images overwhelm each other. Effective ratios make designs more effective and appealing.

Designers use these conventions because people are familiar with them and better understand text presented in this manner.

A table of names and numbers indicating the funerals of victims of the plague in London in 1665.

This table of funerals from the plague in London in 1665 uses typographic conventions still used today. For example, the author arranged the information in a table and used contrasting text styling to highlight information in the header.

© Public domain

Illustrations and Drawings

Designers use illustrations and drawings independently or alongside text. An example of illustration used to communicate information is the assembly instructions created by furniture retailer IKEA. If IKEA used text instead of illustrations in their instructions, people would find it harder to assemble the furniture.

A diagram showing how to assemble a chest of drawers from furniture retailer IKEA.

IKEA assembly instructions use illustrations to inform customers how to build their furniture. The only text used is numeric to denote step and part numbers. IKEA communicates this information visually to: 1. Enable simple communication, 2. Ensure their instructions are easy to follow, regardless of the customer’s language.

© IKEA, Fair use

Illustrations and drawings can often convey the core message of a visual representation more effectively than a photograph. They focus on the core message, while a photograph might distract a viewer with additional details (such as who this person is, where they are from, etc.)

For example, in IKEA’s case, photographing a person building a piece of furniture might be complicated. Further, photographs may not be easy to understand in a black-and-white print, leading to higher printing costs. To be useful, the pictures would also need to be larger and would occupy more space on a printed manual, further adding to the costs.

But imagine a girl winking—this is something we can easily photograph. 

Ivan Sutherland, creator of the first graphical user interface, used his computer program Sketchpad to draw a winking girl. While not realistic, Sutherland's representation effectively portrays a winking girl. The drawing's abstract, generic elements contrast with the distinct winking eye. The graphical conventions of lines and shapes represent the eyes and mouth. The simplicity of the drawing does not draw attention away from the winking.

A simple illustration of a winking girl next to a photograph of a winking girl.

A photo might distract from the focused message compared to Sutherland's representation. In the photo, the other aspects of the image (i.e., the particular person) distract the viewer from this message.

© Ivan Sutherland, CC BY-SA 3.0 and Amina Filkins, Pexels License

Information and Data Visualization

Designers and other stakeholders use data and information visualization across many industries.

Data visualization uses charts and graphs to show raw data in a graphic form. Information visualization goes further, including more context and complex data sets. Information visualization often uses interactive elements to share a deeper understanding.

For example, most computerized devices have a battery level indicator. This is a type of data visualization. IV takes this further by allowing you to click on the battery indicator for further insights. These insights may include the apps that use the most battery and the last time you charged your device.

A simple battery level icon next to a screenshot of a battery information dashboard.

macOS displays a battery icon in the menu bar that visualizes your device’s battery level. This is an example of data visualization. Meanwhile, macOS’s settings tell you battery level over time, screen-on-usage and when you last charged your device. These insights are actionable; users may notice their battery drains at a specific time. This is an example of information visualization.

© Low Battery by Jemis Mali, CC BY-NC-ND 4.0, and Apple, Fair use

Information visualization is not exclusive to numeric data. It encompasses representations like diagrams and maps. For example, Google Maps collates various types of data and information into one interface:

  • Data Representation: Google Maps transforms complex geographical data into an easily understandable and navigable visual map.

  • Interactivity: Users can interactively customize views that show traffic, satellite imagery and more in real-time.

  • Layered Information: Google Maps layers multiple data types (e.g., traffic, weather) over geographical maps for comprehensive visualization.

  • User-Centered Design: The interface is intuitive and user-friendly, with symbols and colors for straightforward data interpretation.

A screenshot of Google Maps showing the Design Museum in London, UK. On the left is a profile of the location, on the right is the map.

The volume of data contained in one screenshot of Google Maps is massive. However, this information is presented clearly to the user. Google Maps highlights different terrains with colors and local places and businesses with icons and colors. The panel on the left lists the selected location’s profile, which includes an image, rating and contact information.

© Google, Fair use

Symbolic Correspondence

Symbolic correspondence uses universally recognized symbols and signs to convey specific meanings. This method employs widely recognized visual cues for immediate understanding. Symbolic correspondence removes the need for textual explanation.

For instance, a magnifying glass icon in UI design signifies the search function. Similarly, in environmental design, symbols for restrooms, parking and amenities guide visitors effectively.

A screenshot of the homepage Interaction Design Foundation website. Across the top is a menu bar. Beneath the menu bar is a header image with a call to action.

The Interaction Design Foundation (IxDF) website uses the universal magnifying glass symbol to signify the search function. Similarly, the play icon draws attention to a link to watch a video.

© Interaction Design Foundation, CC BY-SA 4.0

How Designers Create Visual Representations

Visual Language

Designers use elements like color, shape and texture to create a communicative visual experience. Designers use these 8 principles:

  • Size – Larger elements tend to capture users' attention readily.

  • Color – Users are typically drawn to bright colors over muted shades.

  • Contrast – Colors with stark contrasts catch the eye more effectively.

  • Alignment – Unaligned elements are more noticeable than those aligned ones.

  • Repetition – Similar styles repeated imply a relationship in content.

  • Proximity – Elements placed near each other appear to be connected.

  • Whitespace – Elements surrounded by ample space attract the eye.

  • Texture and Style – Users often notice richer textures before flat designs.

The 8 visual design principles.

© Interaction Design Foundation, CC BY-SA 4.0

In web design, visual hierarchy uses color and repetition to direct the user's attention. Color choice is crucial as it creates contrast between different elements. Repetition helps to organize the design—it uses recurring elements to establish consistency and familiarity.

In this video, Alan Dix, Professor and Expert in Human-Computer Interaction, explains how visual alignment affects how we read and absorb information:

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    One of the other tools you have in your toolbox for making visual design is alignment. So, let's see how you can use this in order to help you help the user achieve things. So, first of all, let's think about text. Now, what I'm going to do is assume that I'm an English speaker and I'm an English writer. And so, I have a left-to-right text that I use.

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    I'm also learning a bit of Welsh. And Welsh also is a left-to-right language, as are most European languages. If you come from a language which is the other way round, or if your users' are right-to-left languages, then you need to flip everything I say for the next slide or two the other way round as well. So, being aware of your users is absolutely crucial here. But I am going to assume left to right. So, for left-to-right text, then you normally want to align things to the left.

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    And this is the most common. You'll have seen this in many, many layouts. So, the reason for that, though, is that if you're scanning text, you read left to right, and therefore you want your eyes to go down and very rapidly move down the left-hand side of that text and scan the beginning. This is partly driven by the fact, too, that you distinguish that beginning bit first. There may be contexts where the end of a sentence or the end of a title

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    is the most critical bit. So, you might want to reverse this. So, again, think purpose. Why is somebody looking at this line of text items? And if what they're trying to do is scan something and if what they'd like you to distinguish, which is the most common case, is the front of the text, then you left-align. It does tend to be a bit boring sometimes. So, you might want to mix it up. But if you do, and if you right-align – and I have used right-aligned text; there's occasions I've used it –

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    you have to know that makes quick scanning to find something more difficult. However, there might be... if the context is somebody knows the name of a film and they're trying to find it in order to choose it, and they want to do that quickly because it's about to start in a few minutes and it's a live film, you want to make that as easy to scan as possible. However, perhaps if you're just making new suggestions of films to the user and the user doesn't necessarily recognize them straight away – so, what you're doing: it's a range of things they're looking at – then it may not matter as much

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    whether they're left-aligned, right-aligned, or maybe center-aligned in the middle. So, there are times for special effects when you want to do that. But you have to understand then that a particular purpose, which is scanning to find something that you recognize is going to be harder.

Correspondence Techniques

Designers use correspondence techniques to align visual elements with their conceptual meanings. These techniques include color coding, spatial arrangement and specific imagery. In information visualization, different colors can represent various data sets. This correspondence aids users in quickly identifying trends and relationships.

Two pie charts showing user satisfaction. One visualizes data 1 day after release, and the other 1 month after release. The colors are consistent between both charts, but the segment sizes are different.

Color coding enables the stakeholder to see the relationship and trend between the two pie charts easily.

© Interaction Design Foundation, CC BY-SA 4.0

In user interface design, correspondence techniques link elements with meaning. An example is color-coding notifications to state their nature. For instance, red for warnings and green for confirmation. These techniques are informative and intuitive and enhance the user experience.

A screenshot of an Interaction Design Foundation course page. It features information about the course and a video. Beneath this is a pop-up asking the user if they want to drop this course.

The IxDF website uses blue for call-to-actions (CTAs) and red for warnings. These colors inform the user of the nature of the action of buttons and other interactive elements.

© Interaction Design Foundation, CC BY-SA 4.0

Perception and Interpretation

If visual language is how designers create representations, then visual perception and interpretation are how users receive those representations. Consider a painting—the viewer’s eyes take in colors, shapes and lines, and the brain perceives these visual elements as a painting.

In this video, Alan Dix explains how the interplay of sensation, perception and culture is crucial to understanding visual experiences in design:

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    I'd like now to distinguish two words, which sometimes you'll probably hear me use interchangeably, but actually have a subtle difference: sensation and perception. In one sense, there's the things that we really hear, and shall we say, the immediate senses. This is what in psychology is called sensation.

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    So with your eye, the photons actually come into the back of your eye, hitting your retina and the nerve cells, noticing those and creating a signal. When you hear, little hairs in your ear are getting wiggled by the sound and then passing that into your brain. So that is the raw sensation. That's the absolute raw sense of what's there.

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    However, our brains do lots of work with that. They process what are those raw sensations in order to give that sense of that feeling of actually what's there. There's a couple of examples of this you can think of. So, for instance, if you... Looking at your room, just glance at the room you're in, you'll have a sense that you can see it all, but actually your eyes dance around and builds it up slowly.

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    So that raw sensation at any one moment is probably that everything in the periphery is fuzzy. But you don't see that. What you believe you see is something that's sharp everywhere. Because if you ever need to know about a bit of the room your eye will glance to it and it will become sharp at that moment. So your perception of the room and your visual perception is that it's large, it's everywhere, and you can see it all. Your actual sensation is much, much tighter than you can see clearly.

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    Because these differ and because they are about the meaning of the world... We are *meaning-giving creatures*; we're trying to find meaning and sense in this world. You can sometimes use this creatively to create effects, but you could also sometimes get, shall we say mistaken effects because of this. And optical illusions use this very much in order to fool your eyes because your eyes are trying to create sense of the world and you can sometimes fool them.

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    So here's two optical illusions, both of which are based on linear perspective. There's the Ponzo one. So if you look at that picture, it's a ladder with two blocks, and it will look as if the block at the top is bigger than the block at the bottom. The reason for that is your meaning bit of your brain is saying, "It's doing, the ladder's doing this," so it's probably sloping away from you. If it's sloping away from you, then something that takes the same amount of visual space

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    further away must be bigger. On the right is the Müller-Lyer illusion. So the Müller-Lyer illusion is two lat[eral] lines and then two arrowheads and one has got arrowheads going in and one's got arrowheads going out. And if you look at it, you probably will see the one with the arrowheads going out as being a longer line than the one at the bottom. In fact, they're absolutely the same size and the same length.

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    However, your eye sees the one at the top longer because it looks a bit like the back edge of a box – so, again, in terms of perspective, if the line's going... It's like looking at the back of the box whereas the ones at the front is more like if you're seeing the front end of the box. And of course, again, your eye is saying that probably means the one on top is further away. Although it takes the same amount of distance on the back of your eye, that probably means it's actually larger. Now all that's happened, when I say "probably", you're not reasoning this out.

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    This is all happening tacitly, unconsciously. You've got no idea it's going on. And it's very hard, even though you know those two are the same length to actually be able to see that. Now, it was thought for a long time that a lot of us... and some of these illusions really are very basic; they're built into our – shall we say – our most primitive base being, the things that we've had for, you know, 10-20 thousand years,

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    probably longer as part of the way we see the world. And it was thought in particular the Müller-Lyer illusion was one of these. Something that's very, very basic. I know I found problems with this for many years because linear perspective, it's actually hard to think, shall we say, what in the wild corresponds to linear perspective. And sure enough actually, what's been realized relatively recently is that most subjects of psychological experiments are what's been called WEIRD.

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    By "WEIRD", it's White, Educated, Industrialized, Rich and Democratic. So basically, think of US psychology students as subjects of most psychology experiments – or British ones for that matter. So you actually end up with a very select set of people

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    for which we believe everything is true of. And of course, actually that turns out not to be true. Crucially, an awful lot of things which appear to be very fundamental psychological effects turn out to be *cultural*. And crucially, this thing about the Müller-Lyer illusion is one of the ones that is not the same. So if you have a... there is a relatively small number of experiments where this is the case, but there are some experiments that have been done with people who have been brought up in

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    the middle of forest jungle environments, but without built straight lines, concrete and brick structures. And when that's the case, the Müller-Lyer illusion doesn't work. They see the two lines as the same length. This is a learned effect that's happened from childhood, where because you live in a built environment, you end up with particular illusions. So these are partly about sensory perception, but perception is based partly on

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    – shall we say – built-in parts of your brain. But also the culture in which you live changes the relationship between raw sensation and perception. So, you know, optical illusions can fool you. However, actually, if you think about it... So there's the kind of optical illusion like Müller-Lyer, but also you've probably seen those trick photographs where you think something's bigger than it is

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    or you see something and it says, what's this? And you've got no idea. And then there's some small tweak and it's zoomed out and "aha, of course". Now the interesting things about those is partly it's a perception thing that your eye can get fooled. But they're often deliberately chosen at a very unusual eye position. So you may take a photograph of something so that certain things line up, that then make it confusingly look like something else. And you only have to perhaps move your head a little bit.

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    You know, if it was a real thing that you were looking at, you would move it, you would move your head. And suddenly it would all make sense. Our perception systems are designed for the real world. They're not designed for static images on screens. We've learned to deal with them – I said culture comes in here. So our brain is trying to make sense of this all the time. And that can sometimes mean you can get these optical illusions that can be confusing. But also that can work to our advantage because we're trying to make sense.

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    So this is something you can think about in design, both things that can go wrong, but also things that can go right.

Video copyright info

Copyright holder: Michael Murphy _ Appearance time: 07:19 - 07:37 _ Link: https://www.youtube.com/watch?v=C67JuZnBBDc

Perception

Visual perception principles are essential for creating compelling, engaging visual representations. For example, Gestalt principles explain how we perceive visual information. These rules describe how we group similar items, spot patterns and simplify complex images. Designers apply Gestalt principles to arrange content on websites and other interfaces. This application creates visually appealing and easily understood designs.

In this video, design expert and teacher Mia Cinelli discusses the significance of Gestalt principles in visual design. She introduces fundamental principles, like figure/ground relationships, similarity and proximity.

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    Gestalt principles are principles of human  perception that describe how we group similar   elements, recognize patterns and simplify  complex images when we perceive objects.   - So, Gestalt principles — sometimes called  Gestalt laws — are simply a way of thinking through   Gestalt psychology — 'Gestalt' just meaning 'form', is how we're making sense of a visual field. These are ways of parsing out what things mean within a visual space. Gestalt relies first and foremost on the understanding of a visual field and the ability to create

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    what are called *figure/ground relationships. So, figure/ground relationships are sometimes called 'positive space' and 'negative space'. So, I'm going to talk about them as figure/ground, because when we look at something like this visual field of rectangles, it all looks the same — that is right now our ground. But the first rule of figure/ground relationships is that discontinuity creates figure. So, by changing one thing here, by creating that discontinuity, that draws our attention,

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    that becomes the thing in which we are focusing on, and that is really essential, because this can manifest through the Law of Similarity, by which visual similarities are read as being more related. And we can do this through color; we can do this through shape; we can do this through size. So, we read these things as being more of a group. Proximity works in a similar way wherein the actual visual or physical proximity of things relative to each other tells us that these are also read as a group.

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    There's the Law of Continuation, by which our eye wants to follow a particular line. And so, when we read this visual, we don't read it as two lines which have met in the middle and made a hard turn. We read this as two lines flowing over each other, and that's because of continuation. And all of these things — Gestalt principles —  influence hierarchy, informational grouping and readability, and they become essential for understanding both concept and content.

Interpretation

Everyone's experiences, culture and physical abilities dictate how they interpret visual representations. For this reason, designers carefully consider how users interpret their visual representations. They employ user research and testing to ensure their designs are attractive and functional.

A painting of a woman sitting and looking straight at the viewer. Her expression is difficult to read.

Leonardo da Vinci's "Mona Lisa", is one of the most famous paintings in the world. The piece is renowned for its subject's enigmatic expression. Some interpret her smile as content and serene, while others see it as sad or mischievous. Not everyone interprets this visual representation in the same way.

© Public domain

Color is an excellent example of how one person, compared to another, may interpret a visual element. Take the color red:

  • In Chinese culture, red symbolizes luck, while in some parts of Africa, it can mean death or illness.

  • A personal experience may mean a user has a negative or positive connotation with red.

  • People with protanopia and deuteranopia color blindness cannot distinguish between red and green.

In this video, Joann and Arielle Eckstut, leading color consultants and authors, explain how many factors influence how we perceive and interpret color:

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  1. 00:00:00 --> 00:00:30

    The way in which we talk about the psychology of color also fall into the category of human invention, if not fake news. And unfortunately, there is very little research about how the brain actually responds to color. Most color psychology, quote unquote, “facts” are not based in science. And to understand our responses to color, it's crucial

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    to look at three different ways color affects our psychology. The first is our biological response. And we do know a bit about how we respond biologically, for example, to red objects. They inspire fear and sexual desire in scientific studies that have been done. We also know some things about how we respond biologically to blue light. It can help us with everything from seasonal affective disorder

  3. 00:01:01 --> 00:01:30

    to issues with our internal clocks to problems with concentration. The second is our cultural response. For example, in the West, blue is by far and away the favorite color and yellow, the least favorite color. But if you move to the East, yellow climbed to the top of the charts. And these differences have to do with different cultural associations with various colors. And the third is our personal association with color.

  4. 00:01:30 --> 00:02:00

    So if you happen to have gone to prison and were put in a pink cell, you probably have a pretty negative association with pink. But if you had one of your best nights of your life in this beautiful pink restaurant, you probably have a very positive association. So don't be fooled by claims like peach increases the appetite or green calms you or yellow uplifts you.

  5. 00:02:00 --> 00:02:30

    These might be true for some people whose personal, cultural and biological responses line up to support these claims, but test a different group of people across the globe or even in the same family, and you might find completely different results. It's not to say that color doesn't affect people. It of course, affects people. And often it's the same color can affect people all at once.

  6. 00:02:30 --> 00:02:49

    For example, if you put a group of people in a fluorescent yellow room with yellow floor walls and ceilings, I'm sure that group of people is going to feel something. But whether everyone in the room feels the same thing for the same reasons is at this point very hard to prove.

Learn More about Visual Representation

Read Alan Blackwell’s chapter on visual representation from The Encyclopedia of Human-Computer Interaction.

Learn about the F-Shaped Pattern For Reading Web Content from Jakob Nielsen.

Read Smashing Magazine’s article, Visual Design Language: The Building Blocks Of Design.

Take the IxDF’s course, Perception and Memory in HCI and UX.

What are some highly cited scientific research about visual representation?

Some highly cited research on visual representation and related topics includes:

Roland, P. E., & Gulyás, B. (1994). Visual imagery and visual representation. Trends in Neurosciences, 17(7), 281-287.
Roland and Gulyás' study explores how the brain creates visual imagination. They look at whether imagining things like objects and scenes uses the same parts of the brain as seeing them does. Their research shows the brain uses certain areas specifically for imagination. These areas are different from the areas used for seeing. This research is essential for understanding how our brain works with vision.

Lurie, N. H., & Mason, C. H. (2007). Visual Representation: Implications for Decision Making. Journal of Marketing, 71(1), 160-177.

This article looks at how visualization tools help in understanding complicated marketing data. It discusses how these tools affect decision-making in marketing. The article gives a detailed method to assess the impact of visuals on the study and combination of vast quantities of marketing data. It explores the benefits and possible biases visuals can bring to marketing choices. These factors make the article an essential resource for researchers and marketing experts. The article suggests using visual tools and detailed analysis together for the best results.

Lohse, G. L., Biolsi, K., Walker, N., & Rueter, H. H. (1994, December). A classification of visual representations. Communications of the ACM, 37(12), 36+.

This publication looks at how visuals help communicate and make information easier to understand. It divides these visuals into six types: graphs, tables, maps, diagrams, networks and icons. The article also looks at different ways these visuals share information effectively.

​​If you’d like to cite content from the IxDF website, click the ‘cite this article’ button near the top of your screen.

What are some recommended books on visual representation?
What is an example of visual representation?

A visual representation, like an infographic or chart, uses visual elements to show information or data. These types of visuals make complicated information easier to understand and more user-friendly.

Designers harness visual representations in design and communication. Infographics and charts, for instance, distill data for easier audience comprehension and retention.

For an introduction to designing basic information visualizations, take our course, Information Visualization.

Is text a visual representation?

Text is a crucial design and communication element, transforming language visually. Designers use font style, size, color and layout to convey emotions and messages effectively.

Designers utilize text for both literal communication and aesthetic enhancement. Their typography choices significantly impact design aesthetics, user experience and readability.

Designers should always consider text's visual impact in their designs. This consideration includes font choice, placement, color and interaction with other design elements.

In this video, design expert and teacher Mia Cinelli teaches how Gestalt principles apply to typography:

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  1. 00:00:00 --> 00:00:30

    How do Gestalt Principles apply to typography? This is really important to note, that continuation is essential for typography because I see this all the time where designers want to be clever. And here on the left-hand side, we have some right-aligned and left-aligned type which are living back to back, and we know from the hue structure that we're intended to read this as 'Back To School Sale', but this is not how we're going to read it. Because of continuation, we are following a baseline, as this example in Latin text.

  2. 00:00:30 --> 00:01:00

    So, we don't read 'Back To School Sale'; we read 'Back School To Sale', which completely disrupts the message. So, instead of doing something like this, think through continuation. The example on the right-hand side makes way more sense and will not disrupt our legibility or readability because we're following continuation, thinking about that baseline. And continuation can also create a beautiful implied motion. So, here we can use this in a really expressive way, following this line. 'They gracefully descend the stairs to arrive at the party.'

  3. 00:01:00 --> 00:01:02

    That adds just a little bit more social meaning for us.

What is visual representation in design?

Designers use visual elements in projects to convey information, ideas, and messages. Designers use images, colors, shapes and typography for impactful designs.

In UI/UX design, visual representation is vital. Icons, buttons and colors provide contrast for intuitive, user-friendly website and app interfaces.

Graphic design leverages visual representation to create attention-grabbing marketing materials. Careful color, imagery and layout choices create an emotional connection.

Product design relies on visual representation for prototyping and idea presentation. Designers and stakeholders use visual representations to envision functional, aesthetically pleasing products.

Our brains process visuals 60,000 times faster than text. This fact highlights the crucial role of visual representation in design.

Our course, Visual Design: The Ultimate Guide, teaches you how to use visual design elements and principles in your work effectively.

How does visual representation impact user experience (UX)?

Visual representation, crucial in UX, facilitates interaction, comprehension and emotion. It combines elements like images and typography for better interfaces.

Effective visuals guide users, highlight features and improve navigation. Icons and color schemes communicate functions and set interaction tones.

UX design research shows visual elements significantly impact emotions. 90% of brain-transmitted information is visual.

To create functional, accessible visuals, designers use color contrast and consistent iconography. These elements improve readability and inclusivity.

An excellent example of visual representation in UX is Apple's iOS interface. iOS combines a clean, minimalist design with intuitive navigation. As a result, the operating system is both visually appealing and user-friendly.

Michal Malewicz, Creative Director and CEO at Hype4, explains why visual skills are important in design:

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  1. 00:00:00 --> 00:00:32

    I want to tell you why those visual skills are important and why they're not really art related. So you don't need to be great at illustration drawing and anything like that to have better visual skills. And the reason for visual skills and their importance is that right now the attention span of most humans is shorter than a goldfish. And the study done on that was done in the year 2000, around the year 2000. So it's been 20 years after that.

  2. 00:00:32 --> 00:01:00

    So we're probably even lower right now. We might be on like the attention span of an end. So it dropped from 12 seconds to just 8 seconds because we are bombarded constantly by stimuli from every direction. And this also led to a lot of very odd color choices by some companies that are pushing colors that are clashing on purpose. And those colors are interpreted by our brain as something ugly. But at the same time, they are so contrasty

  3. 00:01:00 --> 00:01:32

    that we kind of notice them faster. So we are basically being forced cognitive overload just to to notice something. The reason for that, the whole attention span and why it's important is that everything that you do competes for attention. So there's like a lot of designers right now that are sending their resumes and portfolios to those same recruiters and the same companies and the same clients. And you need to stand out from that crowd to be able to even compete because people

  4. 00:01:32 --> 00:02:01

    don't simply have the time to to actually thoroughly read when you send them. And also looking at it this way, the standard heatmap kind of way. As you can see, the biggest hit on this image is on my face because I'm looking directly at the camera here. And this is a primal instinct that actually focuses our attention on the eyes because we want to see if that person actually means some harm to us or is in any way threatening. So it's like a primal instinct.

  5. 00:02:01 --> 00:02:32

    And also my finger catches a little bit of attention because if we're pointing at something, it might be important for you to understand that as well. So you need to check it out. And then the text is probably the least important part, but it's big, so it gets a little bit of attention. But if I changed one little thing in this image, just looking to the side note, front and center, just to the side like this and looking at the text, then this text will actually get most of the attention here. That's because we also need to know what other people

  6. 00:02:32 --> 00:03:03

    are looking at this Also, that primal instinct, we need to be able to see what they see because they might be looking at a predator or they might be looking at something that we want some food or shelter or whatever. So something that is really important to us. And of course, if we kind of dumb it down to the most obvious scenario in our case, we want to be effective in reaching recruiters and clients, but in reality is for everyone. So if you're doing anything visual, other people are going to look at it.

  7. 00:03:03 --> 00:03:32

    Are those people are that people are going to see it and they're going to evaluate it and paid enough attention or not enough attention, depending on how good the visuals are. That is all because people buy with their eyes. We might say that of course merit is important and knowledge is important, but in reality we look at shiny new Apple products, for example, and we get that craving like, Do I really need that new laptop with a notch? I don't think so, but it's so shiny and so nice

  8. 00:03:32 --> 00:03:47

    and we get this subconscious crave to to write a note to get the thing or to be interested in it more just because it looks good. So good design, good visual design is something that can actually influence our decisions in in a big, big way.

Learn more about UI design from Michal in our Master Class, Beyond Interfaces: The UI Design Skills You Need to Know.

What are the key principles of effective visual representation?

The fundamental principles of effective visual representation are:

  • Clarity: Designers convey messages clearly, avoiding clutter.

  • Simplicity: Embrace simple designs for ease and recall.

  • Emphasis: Designers highlight key elements distinctively.

  • Balance: Balance ensures design stability and structure.

  • Alignment: Designers enhance coherence through alignment.

  • Contrast: Use contrast for dynamic, distinct designs.

  • Repetition: Repeating elements unify and guide designs.

Designers practice these principles in their projects. They also analyze successful designs and seek feedback to improve their skills.

Read our topic description of Gestalt principles to learn more about creating effective visual designs. The Gestalt principles explain how humans group elements, recognize patterns and simplify object perception.

How can color theory be applied in visual representation?

Color theory is vital in design, helping designers craft visually appealing and compelling works. Designers understand color interactions, psychological impacts and symbolism. These elements help designers enhance communication and guide attention.

Designers use complementary, analogous and triadic colors for contrast, harmony and balance. Understanding color temperature also plays a crucial role in design perception.

Color symbolism is crucial, as different colors can represent specific emotions and messages. For instance, blue can symbolize trust and calmness, while red can indicate energy and urgency.

Cultural variations significantly influence color perception and symbolism. Designers consider these differences to ensure their designs resonate with diverse audiences.

For actionable insights, designers should:

  • Experiment with color schemes for effective messaging. 

  • Assess colors' psychological impact on the audience. 

  • Use color contrast to highlight critical elements. 

  • Ensure color choices are accessible to all.

In this video, Joann and Arielle Eckstut, leading color consultants and authors, give their six tips for choosing color:

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  1. 00:00:00 --> 00:00:32

    How do I choose the right colors? I am a firm believer that there are no such things as right colors. There is always more than one way to apply color successfully. But I do believe in asking a series of questions before choosing a palette. Number one. Most importantly, do you need to incorporate existing colors or are you starting from scratch?

  2. 00:00:32 --> 00:01:00

    Look at what's already there. Are you working with a company company that already has a turquoise logo like Waze, for example? That doesn't mean that a brochure you design has to match the turquoise, but it helps if your palette relates to the logo. If they're going to sit on the same page, you also should consider the context of the overall style of what's already in place.

  3. 00:01:00 --> 00:01:31

    Is the emphasis, for example, on darker, more conservative colors or bright and festive ones? Number two, what colors does your client love? What colors do you or the person or the company you're working with gravitate to? Does your client at fresh direct love the color green, but you're presenting them with oranges and reds. You're going to get a happier client, personally, if they like the colors.

  4. 00:01:31 --> 00:02:01

    If they personally, personally, like them. If not, it might not be so good. Getting a feel for their personal palette can be the key to success, and it can be as easy as putting a paint deck in front of someone and asking them to point to colors that they find appealing. Number three, what is the overall effect you're trying to create? Do you want a color scheme that shouts, “Here I am”?

  5. 00:02:01 --> 00:02:32

    or do you want something that whispers softly? It's not just the hue that you choose that evokes a particular feeling, but it's the chroma, meaning the intensity and the value how light or dark a color is as well. Intense colors emphasize objects that they cover and their flashy, dark, warm colors have a way of drawing things together and are intimate. Light cool colors have a way of opening things up

  6. 00:02:32 --> 00:03:02

    and making them more expansive, especially if they're in a similar hue and value. In the case of the Washington Post app, the deep blue connotes a seriousness and authority that matches with their mission. Number four, the effect of color on scale. Are you trying to make a room look smaller, bigger, taller or shorter? I use color to adjust any deficiencies

  7. 00:03:02 --> 00:03:30

    in the scale of a particular space. If I'm painting a room with an uncomfortably low ceiling, a lighter color on the ceiling than on the walls will make the room appear taller. As you can see on the slide on the left, if I'm painting a room with uncomfortably high ceilings, a darker color on the ceiling than on the walls will make that room appear lower. As you can see in the slide on the in the middle,

  8. 00:03:30 --> 00:04:04

    if you want to make a room feel less long and narrow. I would put an accent color on the end wall as in the slide on the right. The following slides illustrate how changing the paint colors can drastically change the scale and the feeling of a room. We are flipping through these now, just so you can get a quick sense of how this works and last on exterior facades. You can also see how color is used to emphasize either architectural details

  9. 00:04:04 --> 00:04:33

    like windows and trim or on the building form itself. In the left slide. The first and second houses are done in varying forms of a monochromatic scheme that is sort of maroon and dark blue, whereas the houses further down with the green and tan and the red and tan emphasize architectural details. In the slide on the right, the details like window

  10. 00:04:33 --> 00:05:00

    trim and doors are emphasized in the gray and yellow houses, while the architectural form of the building is emphasized in the charcoal gray house further down to the right. Number five. Are you looking for colors that are contrasting or harmonious? Once you have chosen your dominant hue, then you need to decide which color scheme you prefer.

  11. 00:05:00 --> 00:05:32

    Monochromatic schemes where you're using shades of the same color to give the greatest sense of harmony. Complimentary schemes that use highly contro casting colors that hit opposite each other on the color wheel can be anywhere from exciting to jarring. And then there's everything in between the two ends of the bell curve. In this last slide, there is what it's called an analogous color scheme where you can see the similar greens and in the green on the left it's

  12. 00:05:32 --> 00:06:01

    used with a color yellow, which is next to green on one side of the color wheel. And in the right side it's green with a blue, which is next to it, on the other side in the color wheel. Number six why a neutral in every palette. First, let me give you a definition of neutrals. Neutrals are created by mixing a hue and its complement together in varying proportions.

  13. 00:06:01 --> 00:06:31

    This muddies or grays down the original hue, neutrals help to bring other color choices together by creating a place for the eye to rest. And they work as excellent backgrounds for more intense accents. In this slide on the left, you can see that the neutral is used as the background color, and on the right, the neutral is used as an accent in the next slide.

  14. 00:06:31 --> 00:06:36

    You can see how the pale, gray, neutral acts as a background for intense accents.

Learn more about color from Joann and Arielle in our Master Class, How To Use Color Theory To Enhance Your Designs.

What role do typography and font choice play in visual representation?

Typography and font choice are crucial in design, impacting readability and mood. Designers utilize them for effective communication and expression.

Designers' perception of information varies with font type. Serif fonts can imply formality, while sans-serifs can give a more modern look.

Typography choices by designers influence readability and user experience. Well-spaced, distinct fonts enhance readability, whereas decorative fonts may hinder it.

Designers use typography to evoke emotions and set a design's tone. Choices in font size, style and color affect the emotional impact and message clarity.

Designers use typography to direct attention, create hierarchy and establish rhythm. These benefits help with brand recognition and consistency across mediums.

Read our article to learn how web fonts are critical to the online user experience.

How to balance simplicity and complexity in visual representation?

Designers create a balance between simplicity and complexity in their work. They focus on the main messages and highlight important parts. Designers use the principles of visual hierarchy, like size, color and spacing. They also use empty space to make their designs clear and understandable.

The Gestalt law of Prägnanz suggests people naturally simplify complex images. This principle aids in making even intricate information accessible and engaging.

Through iteration and feedback, designers refine visuals. They remove extraneous elements and highlight vital information. Testing with the target audience ensures the design resonates and is comprehensible.

Michal Malewicz explains how to master hierarchy in UI design using the Gestalt rule of proximity:

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  1. 00:00:00 --> 00:00:30

    To create a proper hierarchy. We're going to use one of the gestalt rules called proximity. And of course, if you know the Gestalt rules, you should try to follow all of them. But I believe proximity is the most important one, because in many cases we're using very simple shapes. So the distance between those shapes is what actually makes the entire layout. And this rule says that objects placed close to each other are automatically understood as a group.

  2. 00:00:30 --> 00:01:01

    So in our case, how many groups do we have here? So we have the group of 12 bluish green circles. Then we have a group of three in green circles and then another group of three green circles. But then we also have a group of all the circles combined. And this is how this grouping and proximity works. You need to be aware that there are groups within groups and there can be groups within groups. So let's take one of our examples from before.

  3. 00:01:01 --> 00:01:30

    And if we add grouping on top of it, you'll see that we can just by proximity, establish a couple of groups here. The emoji is one group, then the text and the other text is the second group. And then the pattern with the other clickable element is the third group. And of course, you can also consider the emoji being one group and all of the content is being another group. It's not just how you approach it and how you're actually going to work it in.

  4. 00:01:30 --> 00:02:02

    Additional examples of this design, because it's not just going to be just this one version, but the thing is that we should be able to consistently replicate those groups in other versions of that screen. So if we created those groups and those distances between the groups, they need to be consistent. And this is what you should use basically to create that consistency. So if you have a distance between the two groups, which are just the whole windows, the distance should always be bigger than the distance

  5. 00:02:02 --> 00:02:30

    between individual elements within the groups, within a group. So the further down we go in a group, the smaller the distance can be. That allows our brain to process it naturally and really quickly. And we'll see that. Okay, we have two separate big groups of things and then they are divided into smaller groups. And then you can use that rule to organize it further. So you can use another smaller square to

  6. 00:02:30 --> 00:03:00

    place between elements within those groups. Or you can even use the same one because you can see you could use the Red Square here between the large title and the text as well and the bottom and the smaller text underneath. And that would still fit so that or a smaller one would work here. And this is really important because that's the whole rule of clarity and layout that is really important to follow. So those distances cannot be random. They need to be based on something and they need to be based on

  7. 00:03:00 --> 00:03:30

    the natural hierarchy. So we quickly understand that, okay, this is a group and this is a group within a group, and these things are together as well because that's going to make it a lot easier. Grouping is also important with the distances. For example, this is one of the largest, like more common problems that I've seen in many forms designed by junior designers is not having enough space between the label and the previous field. And that creates an effect where if there is a longer

  8. 00:03:30 --> 00:04:01

    a forum where coming it through with our eyes and we don't really know which field that label belongs to, so just increase the distance by two or three times between the fields and then four or six times between the title and the form. And by having that consistency with all the other elements on the site, so like if smaller distances extend, the larger one is to extend keep the X and to X across all of the other things to keep that consistent grading of all of those elements.

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Literature on Visual Representation

Here's the entire UX literature on Visual Representation by the Interaction Design Foundation, collated in one place:

Learn more about Visual Representation

Take a deep dive into Visual Representation with our course Perception and Memory in HCI and UX .

How does all of this fit with interaction design and user experience? The simple answer is that most of our understanding of human experience comes from our own experiences and just being ourselves. That might extend to people like us, but it gives us no real grasp of the whole range of human experience and abilities. By considering more closely how humans perceive and interact with our world, we can gain real insights into what designs will work for a broader audience: those younger or older than us, more or less capable, more or less skilled and so on.

“You can design for all the people some of the time, and some of the people all the time, but you cannot design for all the people all the time.“
– William Hudson (with apologies to Abraham Lincoln)

While “design for all of the people all of the time” is an impossible goal, understanding how the human machine operates is essential to getting ever closer. And of course, building solutions for people with a wide range of abilities, including those with accessibility issues, involves knowing how and why some human faculties fail. As our course tutor, Professor Alan Dix, points out, this is not only a moral duty but, in most countries, also a legal obligation.

Portfolio Project

In the “Build Your Portfolio: Perception and Memory Project”, you’ll find a series of practical exercises that will give you first-hand experience in applying what we’ll cover. If you want to complete these optional exercises, you’ll create a series of case studies for your portfolio which you can show your future employer or freelance customers.

This in-depth, video-based course is created with the amazing Alan Dix, the co-author of the internationally best-selling textbook Human-Computer Interaction and a superstar in the field of Human-Computer Interaction. Alan is currently a professor and Director of the Computational Foundry at Swansea University.

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