Proceedings of Graphics Interface 2000
- Publisher
- Website
- http://www.graphicsinterface.org
- Year
- 2000
- Period
- May 15-17
- Place
- Montreal, Quebec, Canada
- ISBN
- Series
- GI - Graphics Interface
- DOI
- Volume
- Copyright info
Description
All years
Articles
Ishii, Hiroshi (2000): Tangible Bits: Designing the Boundary between People Bits and Atoms. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 1-2. https://www.graphicsinterface.org/proceedings/2000/ishii
Scott, Stacey D., Shoemaker, Garth B. D., Inkpen, Kori (2000): Towards Seamless Support of Natural Collaborative Interactions. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 103-110. https://www.graphicsinterface.org/proceedings/2000/195
Bartram, Lyn, Uhl, Axel, Calvert, Tom W. (2000): Navigating Complex Information with the ZTree. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 11-18. https://www.graphicsinterface.org/proceedings/2000/163
Redstrom, Johan, Ljungstrand, Peter, Jaksetic, Patricija (2000): The ChatterBox: Using Text Manipulation in an Entertaining Information Display. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 111-118. https://www.graphicsinterface.org/proceedings/2000/176
Kautz, Jan, McCool, Michael D. (2000): Approximation of Glossy Reflection with Prefiltered Environment Maps. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 119-126. https://www.graphicsinterface.org/proceedings/2000/111
Brière, Normand, Poulin, Pierre (2000): Adaptive Representation of Specular Light Flux. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 127-136. https://www.graphicsinterface.org/proceedings/2000/171
Meyer, Alexandre, Neyret, Fabrice (2000): Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 137-144. https://www.graphicsinterface.org/proceedings/2000/184
Desbrun, Mathieu, Meyer, Mark, Barr, Alan (2000): Anisotropic Feature-Preserving Denoising of Height Fields and Bivariate Data. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 145-152. https://www.graphicsinterface.org/proceedings/2000/115
Childs, Jeffrey, Lu, Cheng-Chang, Potter, Jerry (2000): A Fast Space-Efficient Algorithm for the Approximation of Images by an Optimal Sum of Gaus. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 153-162. https://www.graphicsinterface.org/proceedings/2000/136
Weigle, Christopher, Emigh, William G., Liu, Geniva, Taylor, Russell M., Enns, James T., Healey, Christopher G. (2000): Oriented Sliver Textures: A Technique for Local Value Estimation of Multiple Scalar Fields. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 163-170. https://www.graphicsinterface.org/proceedings/2000/137
Ritter, Felix, Preim, Bernhard, Deussen, Oliver, Strothotte, Thomas (2000): Using a 3D Puzzle as a Metaphor for Learning Spatial Relations. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 171-178. https://www.graphicsinterface.org/proceedings/2000/143
McGrenere, Joanna, Ho, Wayne (2000): Affordances: Clarifying and Evolving a Concept. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 179-186.
McGrenere, Joanna, Ho, Wayne (2000): Affordances: Clarifying and Evolving a Concept. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 179-186. https://www.graphicsinterface.org/proceedings/2000/177
McGrenere, Joanna, Moore, Gale (2000): Are We All In the Same Bloat?. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 187-196. https://www.graphicsinterface.org/proceedings/2000/144
Fraser, Julie, Gutwin, Carl (2000): The Effects of Feedback on Targeting Performance in Visually Stressed Conditions. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 19-26. https://www.graphicsinterface.org/proceedings/2000/186
Isenburg, Martin (2000): Triangle. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 197-204. https://www.graphicsinterface.org/proceedings/2000/101
Dachille-IX, Frank, Kaufman, Arie E. (2000): Incremental Triangle Voxelization. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 205-212. https://www.graphicsinterface.org/proceedings/2000/108
Melax, Stan (2000): Dynamic Plane Shifting BSP Traversal. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 213-220. https://www.graphicsinterface.org/proceedings/2000/140
Brodsky, Dmitry, Watson, Benjamin (2000): Model Simplification Through Refinement. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 221-228. https://www.graphicsinterface.org/proceedings/2000/200
Smith, Jeffrey W., Witkin, Andrew, Baraff, David (2000): Fast and Controllable Simulation of the Shattering of Brittle Objects. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 27-34. https://www.graphicsinterface.org/proceedings/2000/145
Vidimce, Kiril, Banks, David (2000): Multi-resolution Amplification Widgets. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 3-10. https://www.graphicsinterface.org/proceedings/2000/181
Singh, Karan, Kokkevis, Evangelos (2000): Skinning Characters using Surface Oriented Free-Form Deformations. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 35-42. https://www.graphicsinterface.org/proceedings/2000/192
Terzopoulos, Demetri (2000): Artificial Animals (and Humans):. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 43-44. https://www.graphicsinterface.org/proceedings/2000/terzopoulos
Golam, Ashraf, Wong, Kok Cheong (2000): Dynamic Time Warp Based Framespace Interpolation for Motion Editing. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 45-52. https://www.graphicsinterface.org/proceedings/2000/103
O'Brien, Jon, Bodenheimer, R., Brostow, Gabriel, Hodgins, Jessica (2000): Automatic Joint Parameter Estimation from Magnetic Motion Capture Data. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 53-60. https://www.graphicsinterface.org/proceedings/2000/128
Metoyer, Ronald, Hodgins, Jessica (2000): Animating Athletic Motion Planning By Example. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 61-68. https://www.graphicsinterface.org/proceedings/2000/169
Marchand, Eric, Courty, Nicolas (2000): Image-Based Virtual Camera Motion Strategies. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 69-76. https://www.graphicsinterface.org/proceedings/2000/105
Lefebvre, Laurent, Poulin, Pierre (2000): Analysis and Synthesis of Structural Textures. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 77-86. https://www.graphicsinterface.org/proceedings/2000/119
Schirmacher, Hartmut, Heidrich, Wolfgang, Seidel, Hans-Peter (2000): High-Quality Interactive Lumigraph Rendering Through Warping. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 87-94. https://www.graphicsinterface.org/proceedings/2000/132
Vertegaal, Roel, Veer, Gerrit van der, Vons, Harro (2000): Effects of Gaze on Multiparty Mediated Communication. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 95-102. https://www.graphicsinterface.org/proceedings/2000/189