Journal of Visualization and Computer Animation

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Articles

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1996): Editorial. In Journal of Visualization and Computer Animation, 7 (1) pp. 1.

Miyazaki, Shinya, Yasuda, Takami, Yokoi, Shigeki, Toriwaki, Jun-ichiro (1996): An Origami Playing Simulator in the Virtual Space. In Journal of Visualization and Computer Animation, 7 (1) pp. 25-42.

Lee, Seungyong, Chwa, Kyung-Yong, Hahn, James K., Shin, Sung Yong (1996): Image Morphing Using Deformation Techniques. In Journal of Visualization and Computer Animation, 7 (1) pp. 3-23.

Kim, Myoung-Jun, Kim, Myung-Soo, Shin, Sung Yong (1996): A Compact Differential Formula for the First Derivative of a Unit Quaternion Curve. In Journal of Visualization and Computer Animation, 7 (1) pp. 43-57.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1996): Editorial. In Journal of Visualization and Computer Animation, 7 (2) pp. .

Sun, Hanqiu (1996): Complexity Analysis of Molecular Specification and Processing of Scene Animations. In Journal of Visualization and Computer Animation, 7 (2) pp. 111-119.

Palamidese, Patrizia (1996): A Camera Motion Metaphor Based on Film Grammar. In Journal of Visualization and Computer Animation, 7 (2) pp. 61-78.

Chiba, Norishige, Ohshida, Ken, Muraoka, Kazunobu, Saito, Nobuji (1996): Visual Simulation of Leaf Arrangement and Autumn Colours. In Journal of Visualization and Computer Animation, 7 (2) pp. 79-93.

Kim, Myung-Soo, Nam, Kee-Won (1996): Hermite Interpolation of Solid Orientations with Circular Blending Quaternion Curves. In Journal of Visualization and Computer Animation, 7 (2) pp. 95-110.

Urban, Bodo (1996): Editorial. In Journal of Visualization and Computer Animation, 7 (3) pp. 123-124.

Tuohy, Seamus T., Patrikalakis, Nicholas M. (1996): Non-linear Data Representation for Ocean Exploration and Visualization. In Journal of Visualization and Computer Animation, 7 (3) pp. 125-139.

Fedak, M. A., Povell, P., McConnell, B. J. (1996): MAMVIS: A Marine Mammal Behaviour Visualization System. In Journal of Visualization and Computer Animation, 7 (3) pp. 141-147.

Hankin, S., Harrison, D. E., Osborne, J., Davidson, J., Obrien, K. (1996): A Strategy and a Tool, Ferret, for Closely Integrated Visualization and Analysis. In Journal of Visualization and Computer Animation, 7 (3) pp. 149-157.

Dodge, Chris, Majewski, Frank, Marx, Beate, Pfeiffenberger, Hans, Reinke, Manfred (1996): Providing Global Access to Marine Data Via the World Wide Web. In Journal of Visualization and Computer Animation, 7 (3) pp. 159-168.

Herlin, Isabelle, Cohen, Isaac, Bouzidi, S. (1996): Image Processing for Sequences of Oceanographic Images. In Journal of Visualization and Computer Animation, 7 (3) pp. 169-176.

Falcidieno, Bianca, Orgolesu, Stefano, Pizzi, Corrado, Sanguineti, Antonella, Spagnuolo, Michela (1996): High Fidelity Digital Terrain Modelling for the Reconstruction of the Antarctic Sea Floor. In Journal of Visualization and Computer Animation, 7 (3) pp. 177-187.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1996): Editorial. In Journal of Visualization and Computer Animation, 7 (4) pp. 191.

Lucas, Laurent, Trunde, F., Bonnet, Noël (1996): Time-dependent 3D Data Sets Rendering: an Extension of the Morphing Technique. In Journal of Visualization and Computer Animation, 7 (4) pp. 193-209.

Loffelmann, Helwig, Groller, Eduard (1996): Ray Tracing with Extended Cameras. In Journal of Visualization and Computer Animation, 7 (4) pp. 211-227.

Bhat, Dinkar N., Kearney, Joseph K. (1996): On Animating Whip-type Motions. In Journal of Visualization and Computer Animation, 7 (4) pp. 229-249.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1997): Editorial. In Journal of Visualization and Computer Animation, 8 (1) pp. 1.

Yagel, Roni, Meeker, John (1997): Priority-driven Ray Tracing. In Journal of Visualization and Computer Animation, 8 (1) pp. 17-32.

Overveld, Cornelius W. A. M. van, Wyvill, Brian (1997): Polygon Inflation for Animated Models: a Method for the Extrusion of Arbitrary Polygon Mes. In Journal of Visualization and Computer Animation, 8 (1) pp. 3-16.

Dollner, Jürgen, Hinrichs, Klaus (1997): Object-oriented 3D Modelling, Animation and Interaction. In Journal of Visualization and Computer Animation, 8 (1) pp. 33-64.

Dobashi, Yoshinori, Nishita, Tomoyuki, Kaneda, Kazufumi, Yamashita, Hideo (1997): A Fast Display Method of Sky Colour Using Basis Functions. In Journal of Visualization and Computer Animation, 8 (2) pp. 115-127.

Magnenat-Thalmann, Nadia, Thalmann, Daniel, Shin, Sung Yong, Kunii, Tosiyasu L., Kim, Myung-Soo (1997): Editorial: Special Issue of Pacific Graphics 95. In Journal of Visualization and Computer Animation, 8 (2) pp. 67-68.

Kim, Kwansik, Elber, Gershon (1997): A Symbolic Approach to Freeform Parametric Surface Blends. In Journal of Visualization and Computer Animation, 8 (2) pp. 69-80.

Sun, Yue Man, Wang, Wenping, Chin, Francis Y. L. (1997): Interpolating Polyhedral Models Using Intrinsic Shape Parameters. In Journal of Visualization and Computer Animation, 8 (2) pp. 81-96.

Lee, Cheol-Hi, Shin, Yeong-Gil (1997): A Terrain Rendering Method Using Vertical Ray Coherence. In Journal of Visualization and Computer Animation, 8 (2) pp. 97-114.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1997): Editorial. In Journal of Visualization and Computer Animation, 8 (3) pp. 129.

Lazarus, Francis, Verroust, Anne (1997): Metamorphosis of Cylinder-like Objects. In Journal of Visualization and Computer Animation, 8 (3) pp. 131-146.

Myszkowski, Karol, Okunev, Oleg G., Kunii, Tosiyasu L., Ibusuki, Masumi (1997): Modelling of Human Jaw Motion in Sliding Contact. In Journal of Visualization and Computer Animation, 8 (3) pp. 147-163.

Chang, Chueh-Wei, Lee, Suh-Yin (1997): Automatic Cel Painting in Computer-assisted Cartoon Production using Similarity Recognitio. In Journal of Visualization and Computer Animation, 8 (3) pp. 165-185.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1997): Editorial. In Journal of Visualization and Computer Animation, 8 (4) pp. 189.

Chiba, Norishige, Muraoka, Kazunobu, Doi, Akio, Hosokawa, Junya (1997): Rendering of forest scenery using 3D textures. In Journal of Visualization and Computer Animation, 8 (4) pp. 191-199.

Breen, David E. (1997): Cost minimization for animated geometric models in computer graphics. In Journal of Visualization and Computer Animation, 8 (4) pp. 201-220.

Pueyo, Xavier, Tost, Dani, Martin, Ignacio, Garcia, Blanca (1997): Radiosity for dynamic environments. In Journal of Visualization and Computer Animation, 8 (4) pp. 221-231.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1998): Editorial. In Journal of Visualization and Computer Animation, 9 (1) pp. 1.

Betts, Christopher (1998): Fast rendering of relativistic objects. In Journal of Visualization and Computer Animation, 9 (1) pp. 17-31.

Doi, Akio, Itoh, Takayuki (1998): Acceleration radiosity solutions through the use of hemisphere-base formfactor calculation. In Journal of Visualization and Computer Animation, 9 (1) pp. 3-15.

Wang, Xuguang, Verriest, Jean Pierre (1998): A geometric algorithm to predict the arm reach posture for computer-aided ergonomic evalua. In Journal of Visualization and Computer Animation, 9 (1) pp. 33-47.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1998): Editorial. In Journal of Visualization and Computer Animation, 9 (2) pp. 51.

Chang, Chin-Chen, Shih, Zen-Chung (1998): Tighter error bounds and weighted error metrics for hierarchical radiosity. In Journal of Visualization and Computer Animation, 9 (2) pp. 53-63.

Gleicher, Michael, Litwinowicz, Peter (1998): Constraint-based motion adaptation. In Journal of Visualization and Computer Animation, 9 (2) pp. 65-94.

Shinya, Mikio, Mori, Takeaki, Osumi, Noriyoshi (1998): Periodic motion synthesis and Fourier compression. In Journal of Visualization and Computer Animation, 9 (2) pp. 95-107.

Magnenat-Thalmann, Nadia, Thalmann, Daniel, Shin, Yeong-Gil, Hahn, James K. (1998): Editorial. In Journal of Visualization and Computer Animation, 9 (3) pp. 111-112.

Wong, Tien-Tsin, Heng, Pheng-Ann, Or, Siu-Hang, Ng, Wai-Yin (1998): Illumination of image-based objects. In Journal of Visualization and Computer Animation, 9 (3) pp. 113-127.

Klein, Reinhard, Cohen-Or, Daniel, Hüttner, Tobias (1998): Incremental view-dependent multiresolution triangulation of terrain. In Journal of Visualization and Computer Animation, 9 (3) pp. 129-143.

Lee, Cheol-Hi, Koo, Yun-Mo, Shin, Yeong-Gil (1998): Template-based rendering of run-length- encoded volumes. In Journal of Visualization and Computer Animation, 9 (3) pp. 145-161.

Huang, Jiung-Yao, Fang-Tsou, Chao-Tsong, Chang, Jia-Lin, Lee, Ai-Jye (1998): SharedWeb - a shared virtual environment over the World Wide Web. In Journal of Visualization and Computer Animation, 9 (3) pp. 163-182.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1998): Editorial. In Journal of Visualization and Computer Animation, 9 (4) pp. 183.

Chiba, Norishige, Muraoka, Kazunobu, Fujita, Kunihiko (1998): An erosion model based on velocity fields for the visual simulation of mountain scenery. In Journal of Visualization and Computer Animation, 9 (4) pp. 185-194.

Meneveaux, Daniel, Bouatouch, Kadi, Maisel, Eric, Delmont, R. (1998): A new partitioning method for architectural environments. In Journal of Visualization and Computer Animation, 9 (4) pp. 195-213.

Fan, Jin, Wang, Qifu, Chen, Shiang-Fong, Yuen, Matthew Ming-Fai, Chan, C. C. (1998): A spring-mass model-based approach for warping cloth patterns on 3D objects. In Journal of Visualization and Computer Animation, 9 (4) pp. 215-227.

Sanna, Andrea, Montuschi, Paolo (1998): An efficient algorithm for ray casting of CSG animation frames. In Journal of Visualization and Computer Animation, 9 (4) pp. 229-242.

Buck, Matthias, Schomer, Elmar (1998): Interactive rigid body manipulation with obstacle contacts. In Journal of Visualization and Computer Animation, 9 (4) pp. 243-257.

Duckstein, F. (1998): Extension of validity calculation to moving objects within a virtual reality system using . In Journal of Visualization and Computer Animation, 9 (4) pp. 259-272.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1999): Editorial. In Journal of Visualization and Computer Animation, 10 (1) pp. 1.

Kaneda, Kazufumi, Ikeda, Shinya, Yamashita, Hideo (1999): Animation of water droplets moving down a surface. In Journal of Visualization and Computer Animation, 10 (1) pp. 15-26.

Zhang, Qing, Sato, Youetsu, Takahashi, Jun-ya, Muraoka, Kazunobu, Chiba, Norishige (1999): Simple cellular automaton-based simulation of ink behaviour and its application to Suiboku. In Journal of Visualization and Computer Animation, 10 (1) pp. 27-37.

Palamidese, Patrizia (1999): Computer-aided staging. In Journal of Visualization and Computer Animation, 10 (1) pp. 3-14.

Multon, Franck, France, Laure, Cani, Marie-Paule, Debunne, Gilles (1999): Computer animation of human walking: a survey. In Journal of Visualization and Computer Animation, 10 (1) pp. 39-54.

Miller, Gavin S. P., Grisedale, Sally, Anderson, Kenneth T. (1999): 3Desque: interface elements for a 3D graphical user interface. In Journal of Visualization and Computer Animation, 10 (2) pp. 109-119.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1999): Editorial. In Journal of Visualization and Computer Animation, 10 (2) pp. 55.

Komura, Taku, Shinagawa, Yoshihisa, Kunii, Tosiyasu L. (1999): Calculation and visualization of the dynamic ability of the human body. In Journal of Visualization and Computer Animation, 10 (2) pp. 57-78.

LaMar, Eric, Hamann, Bernd, Joy, Kenneth I. (1999): High-quality rendering of smooth isosurfaces. In Journal of Visualization and Computer Animation, 10 (2) pp. 79-90.

Shin, Byeong-Seok (1999): Efficient normal estimation using variable-size operator. In Journal of Visualization and Computer Animation, 10 (2) pp. 91-107.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1999): Editorial. In Journal of Visualization and Computer Animation, 10 (3) pp. 121.

Wang, Wencheng, Wu, Enhua, Max, Nelson L. (1999): A selective rendering method for data visualization. In Journal of Visualization and Computer Animation, 10 (3) pp. 123-131.

Koo, Yun-Mo, Lee, Cheol-Hi, Shin, Yeong-Gil (1999): Object-order template-based approach for stereoscopic volume rendering. In Journal of Visualization and Computer Animation, 10 (3) pp. 133-142.

Gobron, Stéphane, Chiba, Norishige (1999): 3D surface cellular automata and their applications. In Journal of Visualization and Computer Animation, 10 (3) pp. 143-158.

Williams, Peter L., Uselton, Samuel P. (1999): Metrics and generation specifications for comparing volume-rendered images. In Journal of Visualization and Computer Animation, 10 (3) pp. 159-178.

Magnenat-Thalmann, Nadia, Shinagawa, Yoshihisa, Teh, Hung Chuan (1999): Editorial. In Journal of Visualization and Computer Animation, 10 (4) pp. 179-180.

Baciu, George, Wong, Wingo Sai-Keung, Sun, Hanqiu (1999): RECODE: an image-based collision detection algorithm. In Journal of Visualization and Computer Animation, 10 (4) pp. 181-192.

Ashraf, Golam, Wong, Kok Cheong (1999): Dust and water splashing models for hopping figures. In Journal of Visualization and Computer Animation, 10 (4) pp. 193-213.

Kang, Young-Min, Cho, Hwan-Gue, Lee, Ee-Taek (1999): An efficient control over human running animation with extension of planar hopper model. In Journal of Visualization and Computer Animation, 10 (4) pp. 215-224.

Baranoski, Gladimir V. G., Rokne, Jon G. (1999): A non-deterministic reconstruction approach for isotropic reflectances and transmittances. In Journal of Visualization and Computer Animation, 10 (4) pp. 225-231.

Bao, Hujun, Chen, Li, Ying, Jianguo, Peng, Qunsheng (1999): Non-linear view interpolation. In Journal of Visualization and Computer Animation, 10 (4) pp. 233-241.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (2000): Editorial. In Journal of Visualization and Computer Animation, 11 (1) pp. 1.

Rémion, Yannick, Nourrit, Jean-Michel, Gillard, Didier (2000): A dynamic animation engine for generic spline objects. In Journal of Visualization and Computer Animation, 11 (1) pp. 17-26.

Gonzato, Jean-Christophe, Saëc, Bertrand Le (2000): On modelling and rendering ocean scenes. In Journal of Visualization and Computer Animation, 11 (1) pp. 27-37.

Tsutsuguchi, Ken, Shimada, Satoshi, Suenaga, Yasuhito, Sonehara, Noboru, Ohtsuka, Sakuichi (2000): Human walking animation based on foot reaction force in the three-dimensional virtual worl. In Journal of Visualization and Computer Animation, 11 (1) pp. 3-16.

Prévost, Stéphanie, Lucas, Laurent (2000): An efficient voxel-based visualization system from an implicit skeletal surface characteri. In Journal of Visualization and Computer Animation, 11 (1) pp. 39-49.

Troccaz, Jocelyne, Henry, Delphine, Laieb, Noureddine, Champleboux, Guillaume, Bosson, Jean-Luc, Pichot, Olivier (2000): Simulators for medical training: application to vascular ultrasound imaging. In Journal of Visualization and Computer Animation, 11 (1) pp. 51-65.

Oesker, Markus, Hecht, Heiko, Jung, Bernhard (2000): Psychological Evidence for Unconscious Processing of Detail in Real-time Animation of Mult. In Journal of Visualization and Computer Animation, 11 (2) pp. 105-112.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (2000): Editorial. In Journal of Visualization and Computer Animation, 11 (2) pp. 67.

Abrams, Steven, Allen, Peter K. (2000): Computing swept volumes. In Journal of Visualization and Computer Animation, 11 (2) pp. 69-82.

Sun, Hanqiu, Green, Mark (2000): A framework for interactive responsive animation. In Journal of Visualization and Computer Animation, 11 (2) pp. 83-94.

Arquès, Didier, Felgines, Eric, Michelin, Sylvain, Zampieri, Karine (2000): Realistic rendering with turbulent flows. In Journal of Visualization and Computer Animation, 11 (2) pp. 95-104.

Wolter, Franz-Erich, Patrikalakis, Nicholas M. (2000): Editorial. In Journal of Visualization and Computer Animation, 11 (3) pp. 113.

Koch, Reinhard, Pollefeys, Marc, Gool, Luc J. Van (2000): Realistic surface reconstruction of 3D scenes from uncalibrated image sequences. In Journal of Visualization and Computer Animation, 11 (3) pp. 115-127.

Kofler, Michael, Gervautz, Michael, Gruber, Michael (2000): R-trees for organizing and visualizing 3D GIS databases. In Journal of Visualization and Computer Animation, 11 (3) pp. 129-143.

Weik, Sebastian, Wingbermühle, Jochen, Niem, Wolfgang (2000): Creation of flexible anthropomorphic models for 3D videoconferencing using shape from silh. In Journal of Visualization and Computer Animation, 11 (3) pp. 145-154.

Wong, Janis P. Y., Lau, Rynson W. H., Ma, Lizhuang (2000): Virtual 3D Sculpting. In Journal of Visualization and Computer Animation, 11 (3) pp. 155-166.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (2000): Editorial. In Journal of Visualization and Computer Animation, 11 (4) pp. 167.

Gildfind, Andrew, Gigante, Michael A., al-Qaimari, Ghassan (2000): Evolving performance control systems for digital puppetry. In Journal of Visualization and Computer Animation, 11 (4) pp. 169-183.

Weiskopf, Daniel, Kraus, Ute, Ruder, Hanns (2000): Illumination and acceleration in the visualization of special relativity: a comment on fas. In Journal of Visualization and Computer Animation, 11 (4) pp. 185-195.

Meseure, Philippe, Chaillou, Christophe (2000): A deformable body model for surgical simulation. In Journal of Visualization and Computer Animation, 11 (4) pp. 197-208.

Wang, Shyue-Wu, Shih, Zen-Chung, Chang, Ruei-Chuan (2000): An improved rendering technique for ray tracing Bézier and B-spline surfaces. In Journal of Visualization and Computer Animation, 11 (4) pp. 209-219.

Choi, Kwang-Jin, Ko, Hyeong-Seok (2000): Online motion retargetting. In Journal of Visualization and Computer Animation, 11 (5) pp. 223-235.

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New to UX Design? We're Giving You a Free eBook!

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Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

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